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Post by ouch on Oct 26, 2013 13:21:41 GMT -5
ItemDat is a file added by the enhanced project. If you find the item offsets in there you can use the custom tab to create your own editor for them. If you find them I'll try to incorporate them into the editor in later revisions like I did for the translations.
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scoob
Junior Member

Posts: 57
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Post by scoob on Oct 26, 2013 14:34:03 GMT -5
ItemDat is a file added by the enhanced project. If you find the item offsets in there you can use the custom tab to create your own editor for them. If you find them I'll try to incorporate them into the editor in later revisions like I did for the translations. Thanks Ouch, I'll have a play around. If I nail the exact offsets for Enhanced I'll be sure to post it up here, once I've tested it all properly. Thing is, I have a feeling that if you use the Economy mod it just plain ignores itemdat anyway, using its hard coded calculation based off raw material cost. I think I can tweak this. So, for example, rather than have Teir 1 items (those that are produced ONLY from raw materials) equal exactly the base cost of said materials, use a simply base cost * 1.5 so there IS some profit to be had for both player and AI traders. I tried to do this in econmod.dll, and the logic works fine for most hangars, however some seem locked to the hard-coded values within Enhanced. Oh, I'd also like to play with the manufacturing data. I'd generally like higher-end items cost a little more in materials to build, so it's a real achievment. Additionally, this should help keep the economy healthy as there will be more demand for all materials. Btw: does anyone know if AI's buy moths from moth sellers like the player? I've often seem various pilots sans their own ship in a taxi, are they off to buy a replacement moth maybe? As the player can create moths, this might be an interesting business / resource sink for the player... Cheers, Scoob.
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Post by Pilot on Oct 26, 2013 22:17:43 GMT -5
NPCs usually do not buy moths, faction pilots are usually transfered by taxi from spawn to faction moth factory though, unless forced to due so like in online games running MSGC which force police to buy moths from factories.
The following is my opinion: This in turn cripples one factory and further destabilizes the economy because pirates with $2000 bounties are not being hunted down by police that are waiting for a minimally equiped moth to spawn that they can't afford to upgrade. I would argue that it my even lead to negative withdraws when they buy a moth, if they can.
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Post by sushi on Feb 6, 2014 7:07:56 GMT -5
Hello Ouch,
just verified, there is still a pb with the patcher, I'm not able to paste more than 1635 lines of translation but the translation is 2245 lines wide... (and so is, at least, the original english content)
So the Uim06 French.db I've uploaded to you do not contains the full translation... When I use the export button to creat my .db it is only 1635 lines wide !!!
Is there a mean to correct this ?
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Post by ouch on Feb 7, 2014 3:31:09 GMT -5
The limit should be closer to 1 million... Can you post the complete translation here? I have a feeling one of the characters is ending the line prematurely.
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Post by sushi on Feb 11, 2014 16:18:07 GMT -5
The limit should be closer to 1 million... Can you post the complete translation here? I have a feeling one of the characters is ending the line prematurely. Hello, Too heavy to fit in the attachements... Here is the link : www.petit-fichier.fr/2014/02/11/translation-sheet3/@+ Raphaël
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Post by sushi on Jun 18, 2014 9:50:43 GMT -5
Still nothing new ouch ?
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Post by ouch on Jun 24, 2014 22:49:58 GMT -5
Sorry, no I have not really had the time to update the patching utility. I tried today and there is a known linking error with the latest wxWidgets with mingw at the moment. So basically I can't even get my utility to compile and run until they get that fixed on their end.
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Post by sushi on Jun 26, 2014 10:59:57 GMT -5
Copy that 
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Post by sushi on Jul 7, 2014 9:50:04 GMT -5
Hello ouch, Just extracted the Enhanced HardwarW.exe. The addresses are only -1 compared to the Uim06 .exe ex : 904359 in the enhanced .exe is 904360 in the Uim06 .exe So I just opened the Excel translation sheet and changed all the values so all my hex adresses are now matching the enhanced .exe ones. So now I'm ready to translate the Enhanced HardwarW.exe with a minimum work as soon as your Patcher is ready  I think it must be as easy for every version of the HardwarW.exe !!! Isn't that super cool ? EDIT : Trying to patch the Enhanced .exe got this error message ! Any idea ? 
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osh
New Member
Posts: 44
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Post by osh on Dec 30, 2014 17:29:16 GMT -5
I want to extract German texts from German HardwarW.exe (to create German version of UIM06), but unfortunately, this isn't UIM06 and crash. Is any chance to adapt your patch to older versions of HardWar?
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Post by sushi on Aug 17, 2017 17:22:54 GMT -5
Hello Ouch, your patcher no longer work under W10, I can't save a new language pack !
@+ Raf
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Post by ouch on Aug 18, 2017 20:39:13 GMT -5
Yeah it uses a pretty ancient version of wxWidgets. I'll see if I can get it updated.
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Post by sushi on Aug 21, 2017 6:50:19 GMT -5
Hello,
For the moment I've found a semi solution that works. I erase everything on the patcher and on the offset, then I save the lines I want to patch and click Patch game. If I patch 1600 lines in one time it works. So I patch the game in two or more times... I'm quite finished. If only I had just a little more room to translate some specifics words... Translating Fit or Buy in french is just Impossible with no more that 3 chars...
Just a question. The english version begins on lines 870000 and ends on line 1080000 The french version from my CD on line 1140000 and 1220000
Don't you think it should exist a solution to add all those lines in HardwarW and tell the programm to fill the game with it instead of the english lines ?
Regards @+ Raf
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Post by ouch on Aug 22, 2017 19:58:35 GMT -5
Oh, so it crashes when your patching the French version? Yeah, I don't have the French version offsets to put in there. So your probably trying to write stuff in random places or outside of the file causing it to crash. But all the offsets are available and freely editable if you want to create a new version and put in values as you find them.
And the character limits are decided by the game sadly, There is not much I can do about that.
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