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Post by Pilot on Oct 9, 2019 1:12:48 GMT -5
Developers back then really liked to localize things. In America interplay packaged Fragile Allegiance inside of Hardwar, I guess as a bonus.
The US version, not on GoG or Steam is vastly different than the UK version.
Pros Keyboard Shortcuts
Double-Click, on an asteroid, trade item, or a ship in a menu opens it. So US version didn't have to open the ship menu on the far right move to the ship you want to select click it, then go to the far left of the screen to click the confirm button. (Kinda annoying to do.)
Money denominations for example: 10000000 -> 10,000,000
Saved whether asteroid drift tracker was on or off.
Saved whether PAFW was displayed beside player's owned asteroids. (Power Air Food Water) [May be out of order.]
Neutral Removed the irradiated, nuked screaming corpse, from 1.5 second (depends on user input) load screen. (A plus in my opinion.)
Changed the skull icons into red X icons, I'm 50/50 on this I liked the red icons, but I did see them about between 400 to 1000 hours more.
Khans. . . (shhh) Mikotajia (spelling) They like to greet players with missiles, it was true in the US version too, but they are far more aggressive in the UK version. In the UK version sending them a nice thank you item. A trade item, a few complaints to their ambassador and (even) yours, not raiding parties or missiles will eventually get them to ask for an overt treaty, I know they are using it to build up their forces we all do. If you did some damage they might even include no covert action in their treaty.
Spys were an annoyance in the US version, but they are down right saboteurs in UK version. In the US version I don't remember any attacks to life support systems causing a very sudden death to a player's asteroid's population.
There is more things that was changed I'm sure I just remember them right off.
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Post by techno on Oct 13, 2019 16:52:49 GMT -5
Ah The memories.. I used to like buying traxium on the black market, using it to manufacture nukes then sell them back to the market for a hefty profit, hehe
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Post by Pilot on Oct 24, 2019 19:19:16 GMT -5
Ah The memories.. I used to like buying traxium on the black market, using it to manufacture nukes then sell them back to the market for a hefty profit, hehe Never did that, but I would occasionally buy when cheap and resell them when the price increased. I also always kept Nexium in Transporters unless I was sell them or checking market prices. I also didn't watch the tutorial so the first five or six colonies (games) I didn't know how to colonize other asteroids and uselessly played till the aliens wiped me out. . . yeah. . . Later on though I would catch an alien astroid that had been hostile (treaties+1) and using a spent asteroid with an Asteroid Engine and another asteroid with a Gravity Generator make there asteroid turn to dust. Was that cheaper then a Mega Missile? Maybe not, but the accuracy was 100%. Just remember to remove claim first, it still counts as an act of aggression otherwise.
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Post by techno on Oct 25, 2019 18:00:56 GMT -5
I eventually discovered that you got paid tax by your colonists so when I completely mined out an asteroid I converted it to a population centre and kept a few main base asteroids where I stored my ore (with ore teleporters in case of attack to transfer my assets out of danger).
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Post by Lord Solarix on Jun 24, 2020 15:55:30 GMT -5
Huh. Thanks for clearing up an over decades long puzzler: I was *wondering* how I got Fragile Allegiance. I forgot they came in the Hardwar (USA) boxes.
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Post by Pilot on Jun 24, 2020 18:49:31 GMT -5
Huh. Thanks for clearing up an over decades long puzzler: I was *wondering* how I got Fragile Allegiance. I forgot they came in the Hardwar (USA) boxes. lol gratz then. I eventually discovered that you got paid tax by your colonists so when I completely mined out an asteroid I converted it to a population centre and kept a few main base asteroids where I stored my ore (with ore teleporters in case of attack to transfer my assets out of danger). Ohh, I always thought that you where paid by TetraCorp and they based it on your supervisor rating. So amount of colonists influence that interesting, I always built the minimum amount of habitats and I really ignored spent asteroids and treated them as expendable or repair / forward bases and tended to name them that way too. To bad that the day to day income can't be scripted to auto assign it to a budget. Missile funds low. x100 Vehicle funds low. x100 Construction funds low. x5 Supervisor hasn't been payed. x1 "Oh NO!" *Colony ast:xfs-241 died due to sudden loss of life.* - Black market information on supervisors was a must.
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Post by techno on Jun 25, 2020 10:23:15 GMT -5
I loved how every little ship and big cruisers were customizable with hard points that let you choose what kind of weapons and shields they had.I would max out the bigger carrier ships with heavy energy weapons and strong shields for ship to ship combat and make bombers out of the smaller ships that I carried inside the bigger ships, with that kind of combo the battles were over in about 10 seconds.
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Post by techno on Jun 29, 2020 9:05:20 GMT -5
If I could improve one aspect of the game, it would be to make the arena bigger with much more asteroids to colonise, some times my game would last for days but there's still room for improvement with the versatility of the game being that it wouldn't cause any balance issues if there were ten times more asteroids.
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Post by Pilot on Jul 5, 2020 21:09:39 GMT -5
Might have pushed the computers to the limits back then though. Yeah, even with custom games using large sector and many asteroids it usually felt crowded and to me felt less crowded with large sector and few or normal asteroids, since the aliens couldn't colonize within your radar range as easily. Though asteroids really were more likely to spark a corporate war.
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Post by techno on Jul 6, 2020 5:30:24 GMT -5
Did the orc guy sabrisan ever get caught trading with the mauna if you reported him to tetracorp or was it only an opportunity to get the 30000 credit bribe?
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Post by Pilot on Jul 11, 2020 23:58:45 GMT -5
Not really sure, I did report him for it before, but not sure if or what it affected. That was in the US version of the game though, so there could be the possibility of them breaking something when localizing it to. If you have tried the US version in dosbox it is a bit buggy, like not being able to rename saves, maybe other stuff as well.
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Post by techno on Jul 12, 2020 5:26:42 GMT -5
Not really sure, I did report him for it before, but not sure if or what it affected. That was in the US version of the game though, so there could be the possibility of them breaking something when localizing it to. If you have tried the US version in dosbox it is a bit buggy, like not being able to rename saves, maybe other stuff as well. I tried playing it on dosbox,managed to mount the virtual c drive (dosprogs), installed it but couldn't figure out how to make a virtual CD drive which the menu screen kept asking for.
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Post by Pilot on Jul 13, 2020 6:57:57 GMT -5
The offical site's wiki www.dosbox.com/wiki/MOUNTThe site below explains it well, though the article may be a bit dated. Mounting of a CD-ROM drive Perhaps you've got a CD-rom lying around with a cool DOS game on it. Installing of the game in Windows doesn't work, but you can do that in DOSBox instead. Mounting of a CD-rom drive (in this example the i: drive) goes as follows: Type mount d i:\ -t cdrom and press enter If the game needs a CD label for installation, type mount d i:\ -t cdrom -label CDLABEL and press enter (replace CDLABEL with the label of your CD) If the mounting of your CD-rom doesn't work, you can try and create an ISO image of your CD with, for example, CDBurnerXP and mount that image. Also see the installation manual of Tomb Raider in DOSBox. Mounting an image (ISO, CUE, IMG) There are several options to mount an image with DOSBox. You can mount the ISO directly in DOSBox: In this example, the ISO image game.iso is in c:\games In DOSBox, type imgmount e c:\games\game.iso -t iso and press enter In DOSBox, type e: and press enter to go to the image You can also mount the ISO as a CD-ROM drive in your system and mount this CD-ROM drive in DOSBox: Mount the image to your system with Virtual Clone Drive. In this example the virtual CD drive will be F: In DOSBox, you mount the virtual F: drive as a normal CD drive in DOSBox with mount d f:\ -t cdrom and press enter In DOSBox, type d: and press enter to go to the mounted image More information about mounting an image is here. My games folder contains spaces If the folder name of your game has any spaces in it, you must enclose the path and folder name in quotation marks, i.e. "d:\DOS Games". Otherwise you can not mount that folder. Where it says mount d replace it with your actual cd drive letter. Some computers use E now. I personally started using A or B for that retro era feel. There is way to create a dosbox shortcut, that can let you auto mount Fragile Allegiance (or any game) and the cd drive or ISO, but I don't remember the method or know if that site has it.
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Post by techno on Jul 13, 2020 12:10:47 GMT -5
Thanks!
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