Post by Pilot on Mar 20, 2020 23:01:34 GMT -5
Anyone following the link from the other post, look for the bold and enlarged text.
I dug up my old files on the TI, I'm not sure whether I got them from Zedo's site or Timiski's site, it seems they both had a version(s) released.
I may revise them and post a more complete version later as for now.
Note: I would like to point out some features listed in the following have been patched, for instance negative withdraw, IF that is mentioned, some commands may not, depends on experience of the server host, work in online games due to patches against abuse, not sure how changing a hangar's skin could though.
=== HARDWAR TERMINAL INTERFACE COMMANDS ===
The Terminal Interface (TI) is opened by pressing the "o" key by default. Two screens appear. You'll type commands in the smaller screen at the bottom. The results and errors are displayed in the larger screen above. Commands will be placed in quotes in this text. The quotes are *not* to be included when typing the actual commands in the TI. All commands must be entered by hitting the [Enter] key.
The TI is *not* case sensitive. The examples here are in upper-case, but lower-case and mixed case characters do just as well.
Typing "hide" (without quotes) in the TI closes the screens. Typing "help" will give you a list of commands. Typing in a command alone and hitting [Enter] will display more help on that particular command.
==============================================================================================
--- Basic Commands ---
These commands are just typed into the TI and provide you with information or produce some action:
LOOK or L -
In a hangar, the LOOK command will tell you who else is there. If you exit your Moth, it will tell you if a thug available for recruiting is there.
EXITS or X -
Displays the available exits.
OUT -
Takes you out of your Moth and puts you on foot in a hangar. Same as the "Exit Moth" button.
-----------------------
BAYS -
Lists the number of bays in a hangar and who is occupying them.
-----------------------
BOARD -
Lets you board a Moth that you *own*. Just type in BOARD followed by a space and the number of the bay that holds the Moth you want to board. The counting begins with 1.
Syntax: "BOARD[space]bay#" "BOARD 1". The first command would put you in the Moth parked in bay 1.
-----------------------
BOARDPASS -
Works the same as BOARD, but puts you in the passenger seat of a Moon Moth. This can only be used with the two-seated Moon Moth. Have a hired thug drive you around.
-----------------------
LAUNCH -
Launches the Moth you are in. Just type in LAUNCH and hit [Enter].
-----------------------
HANGAR -
Rename and change the access to your hangar. You must be parked in the hangar you want to change and you must own it.
Syntax: "HANGAR new_name,access" "HANGAR The Gloom Keep,public"
-----------------------
TARGET -
Allows you to target any building or pilot on Titan from anywhere. You can use this to check if a pilot is alive or not, too. Before entering a name, you must use a "b" or "p" to tell if your target is a building or pilot. This is one of the handiest commands introduced.
Syntax: "TARGET B or P,name" "TARGET p,ron brightblade" "TARGET b,Trade Central"
Note: Do *not* include apostrophes in building names. Use "psycho bobs 2", not "psycho bob's 2".
-----------------------
AUTOPILOT -
Allows your Moth to fly itself to your chosen destination. You can even salvage cargo.
Syntax: "AUTOPILOT [target - pilot, building or object],[off or salvage] "autopilot trade central,off"
-----------------------
===============================================================================================
--- BUSINESS COMMANDS ---
Business commands can tell you how much cash you've got as well as transfer money between you, your hangars, and your hired hands. You can also deposit money in other hangars not your own.
CASH -
In flight, this tells you how much cash you've got, but not how much your hangar has. When parked in one of your hangars, it will tell you how much your hangar has as well. Does *not* tell you how much other hangars hold.
-----------------------
GOODS -
This tells you what goods are held by the hangar you are parked in. Very important when trading with Downtown Moths for an exotic Moth because their stock is not apparent in a "Browse Stock" button. Very handy tool for trading. Just park in the hangar you want to check, bring up the TI, and type in "GOODS".
-----------------------
DEPOSIT -
This will let you, or your hired thugs, deposit cash into your hangar. Your or your thug must be parked in the hangar before depositing money. This command becomes needed now that you can purchase goods through your hangars. You can also deposit money in any other hangar you're parked in. Great for online payoffs.
Syntax: "DEPOSIT amount" "DEPOSIT 10000"
-----------------------
WITHDRAW -
This lets you take money out of your hangar and put it in your account. Works a lot like the "Get Cash" button, except you don't have to take *all* the cash.
Syntax: "WITHDRAW amount" "WITHDRAW 20000"
-----------------------
===============================================================================================
--- ORDERS ---
This section contains orders you can give to your hired thugs. These fall into two categories. 1) Direct orders using the ORDER command, and 2) Executable tasks using the EXEC command. When using the EXEC command, your thug can do pretty much what you can through the TI. Say you want to see how much cash the thug has. To see your own money you'd just type in CASH. To see the thugs holdings:
EXEC thug_name,cash
Using this general format, you can get a thug to do most of the things you can with the commands above and in the "HELP" menu. One more example. Lets have our thug get out of the Moth we've put him in:
EXEC thug_name,out
Some of the ORDERs below overlap what you can do with EXEC.
You can give several ORDERs and the thug will do them in the order in which you made them. He can do a whole list of things. Always end a group of orders by having your thug park somewhere. If he's outside flying and runs out of orders, he'll tend to go nuts and bash into crater walls.
-----------------------
RECRUIT -
Get a thug and put him on your payroll! This is how to get started with a hired hand. First, you have to find one. There are some hangaing out at Hardwarp FM and Trade Central. To find them, go to one these hangars and exit your Moth. Now bring up the TI and LOOK to find the name of the thug there. It will be a six-letter name and there's usually only one thug per hangar.
Lets say we see a thug named "Topdog". To put Topdog on our payroll we'd type:
RECRUIT Topdog
Now $1000 is removed from your account and Topdog is ready to take your orders throughout the rest of the game.
Note: These guys come completely unequipped. You have to get them a Moth, weapons, etc.
-----------------------
STAFF -
Typing in "STAFF" will list the names of the pilots you've recruited.
-----------------------
ORDER -
This is the command that precedes the direct instructions you give to your hired hands. The general syntax is:
ORDER thug's_name,[what_to_do],[what_to_do_it_to]
Below is the current list of available ORDERs. I'm using "Topdog" as the name for the hired thug. There are several thugs each with unique six-letter names.
-----------------------
BOARD -
Tell your pilot what Moth to board. You must order him to a Moth parked in a particular bay.
Syntax: "ORDER Topdog,board,2"
The above would put Topdog in the pilot's seat of whatever Moth is parked in bay #2.
-----------------------
DISEMBARK -
This tells your pilot to get out of whatever Moth he is in.
Syntax: "ORDER Topdog,disembark"
-----------------------
GO -
Tells your thug to park in a given hangar.
Syntax: "ORDER Topdog,go,Trade Central"
Note the use of commas. This is very important.
-----------------------
BUZZ -
Tells your pilot to go to a building, but remain outside. This is good for meeting up with your pilot.
Syntax: "ORDER Topdog,buzz,Lightwell 3"
-----------------------
SELLALL -
You can load up your thug's Moth's pod with goods and have him sell them. You can fly escort in case of pirates. Make sure that you send him to a business that will buy the goods you've given him.
Syntax: "ORDER Topdog,sellall,Downtown Moths"
-----------------------
KILL -
This is the fun one. Order your thug to kill another pilot. Remember that you will suffer, or enjoy, the consequences. If you order him to kill an innocent pilot, you'll be on the Police Wanted List when he does. On the other hand, if you order him to kill a pirate, you'll get amnesty or rewards.
Syntax: "ORDER Topdog,kill,ron brightblade"
-----------------------
CLEAR -
This clears all of the orders you've previously given your thug.
Syntax: ORDER Topdog,clear
-----------------------
STATUS -
This returns a status report on a particular hired hand. It lists how much cash he has as well as where he's parked or if he's in flight.
Syntax: ORDER Topdog,status
-----------------------
REPORT -
Lists all of the orders given to your pilot that he has not yet completed.
Syntax: ORDER Topdog,report
-----------------------
===============================================================================================
--- SYSTEM ---
These commands do all sorts of things to the game. Mostly cheat-like things. You must enter the game with the pilot name "Admin" for the below to work
-----------------------
PLANS -
Displays the tasks performed by a given pilot.
Syntax: "exec [pilot name],plans" "exec ron brightblade,plans"
-----------------------
BLAG -
This is the ultimate cheat. There are two types of Blag -- cash and moths. To get cash:
"blag cash,10000" generic form "blag cash,[amount]"
The above would put $10,000 in your account. You can also get Moths, for a Swallow use:
"blag moth,8" generic form "blag moth,[frame number 1-8]
The numbers run like this:
1 - Moon Moth
2 - Silver-Y
3 - Neo-Tiger
4 - Hawk
5 - Death's Head
6 - Police Moth
7 - Alien Moth (can't really fly it)
8 - Swallow
You must be in a hangar to blag a Moth. The Moth will be generated in the hangar and you can board it. Note: If you try to fly the Alien Moth, the screen will go blank when it's launched.
-----------------------
PERMISSIONS
This sets the permissions or what the pilots in the game can do.
Syntax: "permissions [pilot name],[parameter s, o, b, p, or h]
Here's what the letters mean:
S -
O -
B -
P -
H -
Example: "permissions ron brightblade,h"
The above would ...
-----------------------
I dug up my old files on the TI, I'm not sure whether I got them from Zedo's site or Timiski's site, it seems they both had a version(s) released.
I may revise them and post a more complete version later as for now.
Note: I would like to point out some features listed in the following have been patched, for instance negative withdraw, IF that is mentioned, some commands may not, depends on experience of the server host, work in online games due to patches against abuse, not sure how changing a hangar's skin could though.
=== HARDWAR TERMINAL INTERFACE COMMANDS ===
The Terminal Interface (TI) is opened by pressing the "o" key by default. Two screens appear. You'll type commands in the smaller screen at the bottom. The results and errors are displayed in the larger screen above. Commands will be placed in quotes in this text. The quotes are *not* to be included when typing the actual commands in the TI. All commands must be entered by hitting the [Enter] key.
The TI is *not* case sensitive. The examples here are in upper-case, but lower-case and mixed case characters do just as well.
Typing "hide" (without quotes) in the TI closes the screens. Typing "help" will give you a list of commands. Typing in a command alone and hitting [Enter] will display more help on that particular command.
==============================================================================================
--- Basic Commands ---
These commands are just typed into the TI and provide you with information or produce some action:
LOOK or L -
In a hangar, the LOOK command will tell you who else is there. If you exit your Moth, it will tell you if a thug available for recruiting is there.
EXITS or X -
Displays the available exits.
OUT -
Takes you out of your Moth and puts you on foot in a hangar. Same as the "Exit Moth" button.
-----------------------
BAYS -
Lists the number of bays in a hangar and who is occupying them.
-----------------------
BOARD -
Lets you board a Moth that you *own*. Just type in BOARD followed by a space and the number of the bay that holds the Moth you want to board. The counting begins with 1.
Syntax: "BOARD[space]bay#" "BOARD 1". The first command would put you in the Moth parked in bay 1.
-----------------------
BOARDPASS -
Works the same as BOARD, but puts you in the passenger seat of a Moon Moth. This can only be used with the two-seated Moon Moth. Have a hired thug drive you around.
-----------------------
LAUNCH -
Launches the Moth you are in. Just type in LAUNCH and hit [Enter].
-----------------------
HANGAR -
Rename and change the access to your hangar. You must be parked in the hangar you want to change and you must own it.
Syntax: "HANGAR new_name,access" "HANGAR The Gloom Keep,public"
-----------------------
TARGET -
Allows you to target any building or pilot on Titan from anywhere. You can use this to check if a pilot is alive or not, too. Before entering a name, you must use a "b" or "p" to tell if your target is a building or pilot. This is one of the handiest commands introduced.
Syntax: "TARGET B or P,name" "TARGET p,ron brightblade" "TARGET b,Trade Central"
Note: Do *not* include apostrophes in building names. Use "psycho bobs 2", not "psycho bob's 2".
-----------------------
AUTOPILOT -
Allows your Moth to fly itself to your chosen destination. You can even salvage cargo.
Syntax: "AUTOPILOT [target - pilot, building or object],[off or salvage] "autopilot trade central,off"
-----------------------
===============================================================================================
--- BUSINESS COMMANDS ---
Business commands can tell you how much cash you've got as well as transfer money between you, your hangars, and your hired hands. You can also deposit money in other hangars not your own.
CASH -
In flight, this tells you how much cash you've got, but not how much your hangar has. When parked in one of your hangars, it will tell you how much your hangar has as well. Does *not* tell you how much other hangars hold.
-----------------------
GOODS -
This tells you what goods are held by the hangar you are parked in. Very important when trading with Downtown Moths for an exotic Moth because their stock is not apparent in a "Browse Stock" button. Very handy tool for trading. Just park in the hangar you want to check, bring up the TI, and type in "GOODS".
-----------------------
DEPOSIT -
This will let you, or your hired thugs, deposit cash into your hangar. Your or your thug must be parked in the hangar before depositing money. This command becomes needed now that you can purchase goods through your hangars. You can also deposit money in any other hangar you're parked in. Great for online payoffs.
Syntax: "DEPOSIT amount" "DEPOSIT 10000"
-----------------------
WITHDRAW -
This lets you take money out of your hangar and put it in your account. Works a lot like the "Get Cash" button, except you don't have to take *all* the cash.
Syntax: "WITHDRAW amount" "WITHDRAW 20000"
-----------------------
===============================================================================================
--- ORDERS ---
This section contains orders you can give to your hired thugs. These fall into two categories. 1) Direct orders using the ORDER command, and 2) Executable tasks using the EXEC command. When using the EXEC command, your thug can do pretty much what you can through the TI. Say you want to see how much cash the thug has. To see your own money you'd just type in CASH. To see the thugs holdings:
EXEC thug_name,cash
Using this general format, you can get a thug to do most of the things you can with the commands above and in the "HELP" menu. One more example. Lets have our thug get out of the Moth we've put him in:
EXEC thug_name,out
Some of the ORDERs below overlap what you can do with EXEC.
You can give several ORDERs and the thug will do them in the order in which you made them. He can do a whole list of things. Always end a group of orders by having your thug park somewhere. If he's outside flying and runs out of orders, he'll tend to go nuts and bash into crater walls.
-----------------------
RECRUIT -
Get a thug and put him on your payroll! This is how to get started with a hired hand. First, you have to find one. There are some hangaing out at Hardwarp FM and Trade Central. To find them, go to one these hangars and exit your Moth. Now bring up the TI and LOOK to find the name of the thug there. It will be a six-letter name and there's usually only one thug per hangar.
Lets say we see a thug named "Topdog". To put Topdog on our payroll we'd type:
RECRUIT Topdog
Now $1000 is removed from your account and Topdog is ready to take your orders throughout the rest of the game.
Note: These guys come completely unequipped. You have to get them a Moth, weapons, etc.
-----------------------
STAFF -
Typing in "STAFF" will list the names of the pilots you've recruited.
-----------------------
ORDER -
This is the command that precedes the direct instructions you give to your hired hands. The general syntax is:
ORDER thug's_name,[what_to_do],[what_to_do_it_to]
Below is the current list of available ORDERs. I'm using "Topdog" as the name for the hired thug. There are several thugs each with unique six-letter names.
-----------------------
BOARD -
Tell your pilot what Moth to board. You must order him to a Moth parked in a particular bay.
Syntax: "ORDER Topdog,board,2"
The above would put Topdog in the pilot's seat of whatever Moth is parked in bay #2.
-----------------------
DISEMBARK -
This tells your pilot to get out of whatever Moth he is in.
Syntax: "ORDER Topdog,disembark"
-----------------------
GO -
Tells your thug to park in a given hangar.
Syntax: "ORDER Topdog,go,Trade Central"
Note the use of commas. This is very important.
-----------------------
BUZZ -
Tells your pilot to go to a building, but remain outside. This is good for meeting up with your pilot.
Syntax: "ORDER Topdog,buzz,Lightwell 3"
-----------------------
SELLALL -
You can load up your thug's Moth's pod with goods and have him sell them. You can fly escort in case of pirates. Make sure that you send him to a business that will buy the goods you've given him.
Syntax: "ORDER Topdog,sellall,Downtown Moths"
-----------------------
KILL -
This is the fun one. Order your thug to kill another pilot. Remember that you will suffer, or enjoy, the consequences. If you order him to kill an innocent pilot, you'll be on the Police Wanted List when he does. On the other hand, if you order him to kill a pirate, you'll get amnesty or rewards.
Syntax: "ORDER Topdog,kill,ron brightblade"
-----------------------
CLEAR -
This clears all of the orders you've previously given your thug.
Syntax: ORDER Topdog,clear
-----------------------
STATUS -
This returns a status report on a particular hired hand. It lists how much cash he has as well as where he's parked or if he's in flight.
Syntax: ORDER Topdog,status
-----------------------
REPORT -
Lists all of the orders given to your pilot that he has not yet completed.
Syntax: ORDER Topdog,report
-----------------------
===============================================================================================
--- SYSTEM ---
These commands do all sorts of things to the game. Mostly cheat-like things. You must enter the game with the pilot name "Admin" for the below to work
-----------------------
PLANS -
Displays the tasks performed by a given pilot.
Syntax: "exec [pilot name],plans" "exec ron brightblade,plans"
-----------------------
BLAG -
This is the ultimate cheat. There are two types of Blag -- cash and moths. To get cash:
"blag cash,10000" generic form "blag cash,[amount]"
The above would put $10,000 in your account. You can also get Moths, for a Swallow use:
"blag moth,8" generic form "blag moth,[frame number 1-8]
The numbers run like this:
1 - Moon Moth
2 - Silver-Y
3 - Neo-Tiger
4 - Hawk
5 - Death's Head
6 - Police Moth
7 - Alien Moth (can't really fly it)
8 - Swallow
You must be in a hangar to blag a Moth. The Moth will be generated in the hangar and you can board it. Note: If you try to fly the Alien Moth, the screen will go blank when it's launched.
-----------------------
PERMISSIONS
This sets the permissions or what the pilots in the game can do.
Syntax: "permissions [pilot name],[parameter s, o, b, p, or h]
Here's what the letters mean:
S -
O -
B -
P -
H -
Example: "permissions ron brightblade,h"
The above would ...
-----------------------