I had the fog and sky rendering issue after a Windows 10 migration on a W7 laptop running an Intel HD Graphics 3000 and a Nvidia GT555m (Dx10).
I tried to fix it with DgVoodoo 2 (2.54 to be precise) which was great for à Dx11 card on an other W10 PC (GTX 765m). But it was a failure because DgVoodoo2 wrapps games on Dx11 cards, not on Dx10 and olders ! So I tried DgVoodoo 1.50beta2 with a great success.
So remember that you can solve the Fog & Sky rendering issues with :
DgVoodoo2 for Dx11 cards DgVoodoo1.5beta2 for Dx10 and probabely older cards.
For Dx11 cards : 1. Download the latest DgVoodoo 2 zip on Dege' site 2. Copy/past the content of the MS folder + dgVoodooCpl in the Hardwar folder 3. Launch dgVoodooCpl and chose an adapter with 128Mo in the DirectX tab 4. In Hardman (the Hardwar launcher) Display tab, uncheck 32 bit textures Enjoy This can help too hardwar.proboards.com/thread/679/rendering-issue-1920x1080-scaling-solved
For Dx10 and older cards : 1. Download the dgVoodoo1.5beta2 zip on Dege's site 2. Copy/past GLIDE2X.DLL, GLIDE.DLL and DGVOODOOSETUP.EXE in the Hardwar folder 3. set dgVoodoosetup.exe to Windows XP compatibility mode. No need to run it and tweek options if it works like it is... 4. In Hardman (the Hardwar launcher) Display tab, uncheck 32 bit textures Enjoy
Post by jackalope1981 on Jul 10, 2020 3:08:15 GMT -5
Hi, I'm having issues getting this to work. Unfortunately I have only a laptop with an onboard Intel HD graphics chip. It's Windows 10 with directx 12 installed (is this my problem?) I can get the game to start and everything is playable, there's some mist effects and lighting all seems ok but the sky is black. Not even like a night sky, it's just a black void. If I lower the fog range, or move to fly to larger craters, it's a big black void in the distance. I have tried the above using the latest dgvoodoo 2.64 download but I still have a black sky. I am not even sure dgvoodoo is working as I have told it to put the watermarks and splash screens on as a test, but they do not display. I've copied the contents from the MS folder (I put the x64 files since it's the 64bit o/s) into the Hardwar folder as instructed, and even put the 3DFX dlls and downloaded the compiler files too just to try everything but I am not even sure dgvoodoo is starting. I have run everything in administrator mode. I have looked at the link above for Intel HD but to not avail. Oh and I have Hardwar in c:\games\harwar instead of program files or anything like that.
The only thing I can think of is that it's because I have directx12.
I am a moron. Immediately after posting this, I copied the files from the x86 folder AS WELL as the contents from the x64 folder and dgvoodoo immediately ran correctly, the watermark came up right away when I ran the game and most importantly I have that beautiful big old orange sky. I will leave this post here in case anyone else makes the same mistake.
Last Edit: Jul 10, 2020 3:13:38 GMT -5 by jackalope1981: I am a moron.