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Post by gmcjimmy on Nov 3, 2010 17:29:50 GMT -5
SERVER STATUS: OFF
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Post by ouch on Nov 3, 2010 20:28:28 GMT -5
um... everyone has to have the version you have or it will just crash for multiplayer...
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Post by gmcjimmy on Nov 3, 2010 21:06:40 GMT -5
Oh, all these years... I was always under the impressing that only the server needed the files.
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Post by Pilot on Nov 5, 2010 22:44:08 GMT -5
Ouch, Will it crash the Server or the Client? Because I doubt shadowalker had the same files I do for the server I'm running. I believe that the World Mod files might be what must be the same.
Not only that but I'm running the game with the story on, and it's reached 665 17:00:00+ as of this post. Only problem I have is that my binary copy of MSGC is outdated and is trying to dock me at the Klamp-G Garrison.
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Post by gmcjimmy on Nov 6, 2010 3:00:57 GMT -5
I noticed that MSGC autodock will sometimes try to dock me in a restricted access hangar leaving my moth in a perpetual loop as it continuously retries a locked hangar. Enhanced2 has an autodock in it that does a better job checking for locked hangars and it's always on so you can not disable it. I just use that instead MSGCs autodock.
One way you can get your moth out of a situation like that is to teleport into that hanger as Admin and set the hangar access to Public. Then autodock should release your moth after it lands.
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Post by Pilot on Nov 6, 2010 3:26:05 GMT -5
I'd actually go this route,
order pilot,clear order pilot,go,trade central
Or another nearby hangar like, Klamp-g HQ
I've also learned about another minor problem, originally anytime you launched a moth without a flyer the death ray would destroy it, in Enhanced (or E2) it crashes the game upon the hangar opening fire, or destroying it.
Anyway my games still running most of the time. 98.65.226.14 Both shadowalker and forevener has logged in around the 220-280 day mark.
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Post by gmcjimmy on Nov 6, 2010 4:29:39 GMT -5
I know that bit of code that causes that crash. It's the bit that makes the AI tougher with custom hull/shield/cpu strengths.
That code gets confused when it can't figure out what type of pilot to match the damage to. But it's beyond my skill to fix. I can disable it all together or perhaps just remove it from the "Server Only" section.
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Post by Pilot on Nov 6, 2010 20:13:18 GMT -5
Interesting enough, I think it can be disabled via the Registery can't it?
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Post by riedquat on Nov 8, 2010 10:52:49 GMT -5
Ouch, Will it crash the Server or the Client? Because I doubt shadowalker had the same files I do for the server I'm running. That is what I've asked in your game thread, I always had the impression client and server needed same files/version/mods to not crash... server side... long time ago got accused of crashing hw2100 server for that... with different world files, client side ends with lots of hangers with 0 functionality and probably a crash... You learn something new every day...
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Post by gmcjimmy on Nov 8, 2010 14:12:29 GMT -5
I don't host any custom WLD files or any other game resources. It's all the original content from the game. Only the executable HardwarW.exe has been modified to load the enhanced patches. I guess that is probably enough to break things seeing that I've never really tried to connect to an Enhanced server with a vanilla installation before. But I have connected to Hammers server with my enhanced exe just fine. So at least the client is not broken from playing on other servers.
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