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Post by gmcjimmy on Nov 8, 2010 13:52:35 GMT -5
Moth production is useless - Advanced Manufacturing can't produce moth frames. Major bug in thug strength code - their kills counts as yours, so they will never get a 'level-up'. I think their strength is much more important than rewards from police (gangs, factions). Moth production has been working here for me. You'll need a Materials Processor as well as an Advanced Manufacturing machines to get everything setup. For example, to build a new Moon Moth you will first have to manufacture a 'framemm' from a 'manproc' and then a 'newmothmm' from a 'manadv'. As far as the thugs go. All of that code is in enhanced2 and outside my control. And that is not a bad thing either. I think Smurph wrote some pretty good stuff and proven to be more capable at this sort of thing than I am. The thugs have always been seen as an extension of their employers. We also have to remember too that the original thug code is also beta from the original programmers.
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Post by gmcjimmy on Nov 8, 2010 14:03:49 GMT -5
Hi, scoob. Glad to hear you're interested. Everything that I've done so far is current in the original post. I always update the original post with fresh links whenever I put something new out there. So far everything I've been doing is just blind luck on my part really. I tried to follow Maxs instruction from his source archive as far as I can. To summarize his information about the build tools, I'm using NASM 10.08.01 for building the 'enhanced' file and Code::Blocks 10.05 for building the econmod.dll. Those are the only two files I have a hand in. Everything else that I've posted is just there for completeness in case someone decides they want to jog down the same road with me. And I welcome any company I can get.  Sorry, sorry... That's NASM 2.08.01 and not 10. My bad.
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Post by Forevener on Nov 8, 2010 14:11:50 GMT -5
Smurph been there recently, so you should talk with him about enchanced2 sources. And you can ask him even for some lessons about development new features.
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Post by gmcjimmy on Nov 8, 2010 14:51:21 GMT -5
Updated OP with more links and additional setup instructions.
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Post by gmcjimmy on Nov 11, 2010 4:54:29 GMT -5
Working on a minor pricing issue. Econmod.dll wasn't being allowed to manage prices for faction hangars. I'll put out an update in a couple of days if I haven't broken anything.
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Post by gmcjimmy on Nov 12, 2010 22:53:15 GMT -5
Updated OP with fresh links. Fixed a pricing issue with econmod.dll not managing prices for faction hangars. And added a couple of examples to econmod.cpp for setting prices on individual items. I also raised the prices for alcohol and narcotics. Should have more room to undercut AI competitors now. Grab a copy of the binaries here. ~842k And a copy of the sources here. ~6329k
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Post by Forevener on Nov 14, 2010 6:48:45 GMT -5
Ah-h, so much better.
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Post by gmcjimmy on Nov 24, 2010 14:43:41 GMT -5
I have an idea for custom recipes using manufdat. What seems broken and why I disabled it in the code is the functions that scan the recipe list and automatically update hangars with the new purchase/manufacture orders. I'm not able to discern for sure, but I felt it was the "auto" part of it all that was broken. So back to my idea, I was thinking about returning to manufdat but this time using manual setup for hangars using the worldinit.txt file. The recipes themselves would still be defined in the manufdat file only the ingredients and manufacturing que orders would need to be setup using the worldinit.txt file separately. It would be an awful lot of work for whoever wanted to go there, but it would be closer to the original conception that Max had outlined in his notes and bring back a feature that would otherwise go unused. That's IF I can get it to work. I'm only half convinced to even try. Before I get in too deep I'd like to know if anyone would even be interested in such a feature if it involved that much effort to use. Anyone? Bueller?
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scoob
Junior Member

Posts: 57
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Post by scoob on Nov 25, 2010 16:38:00 GMT -5
Hi gmcjimmy,
Thanks for updating your first post, I'd likely have gotten things wrong without it.
Unfortunately things have been manic for me lately so I've not even had time to play let alone test. Just wanted to wish you luck with your continued efforts - one day I will get the chance fire up one of your work in progress builds.
Cheers,
Scoob.
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Post by Forevener on Nov 26, 2010 7:06:38 GMT -5
Before I get in too deep I'd like to know if anyone would even be interested in such a feature if it involved that much effort to use. Anyone? It looks like noone need such feature right now. But it can be useful anyway - ex. to make working recipe of Death Ray.
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cobra
New Member
Been awhile.
Posts: 38
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Post by cobra on Aug 11, 2011 7:52:28 GMT -5
Hey. Heyheyhey what happened to all this!?
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Post by gmcjimmy on Oct 19, 2011 19:19:11 GMT -5
Had to take a new internet provider because my old one was breaking my bank account. The new ISP doesn't provide any personal web space so all the files I had posted are just idle on my desktop till I can find something else.
I haven't forgotten.. but I'm not holding my breath for a solution.
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Post by Pilot on Oct 22, 2011 14:47:47 GMT -5
I'm not 100% sure but does the free membership at megaupload, allow a file to remain? If it did I think using them would be fine for a temp host of your files jimmy, though I'm not sure you'd want to put Hardwar's iso up, I doubt anyone would complain since no one even knows who has the copyright, maybe not even the holder?
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Post by Forevener on Nov 10, 2011 11:35:17 GMT -5
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Post by reaxion2 on May 28, 2012 18:39:25 GMT -5
Not everything is as it seems in this game. For example, when you set the recharge rate for cells to zero, it acts like a fusion cell. gmcjimmy, I am wondering if the pilot kahuna isn't like Limbo! for the buildings. It might have to be there for a whole bunch of stuff. If I ever get enough hack resources built up, I will look for something like that. Everything after Limbo! seems to depend on offsets, so it will probably be an address offset that the game checks for that goes to something in Kahuna's pilot data array.
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