Post by rotary on Oct 27, 2011 9:59:59 GMT -5
As a split up of the other topic which covers the development and progress of Harwar Remake. Questions about structure and technical details belong there for now.
hardwar.proboards.com/index.cgi?board=gamemodification&action=display&thread=108
For quite a while now I have been busy with programming to achieve a suitable remake of hardwar. I do this for fun and training (I like programming, and it helped me several times already with other-life duties). The goal is to make a much more flexible platform for Hardwar that supports easy editing of worlds, models, properties and features. In my opinion, games come much more 'alive' when MOD's enter its area and people's their creativity can finally find a way to upgrade a game.
This thread is for discussing requests/ideas about features that should (or should not) be included in the remake. While the remake is in development-state, large implementations can be made relatively easy. When it is in final stages, it should be done by MOD's. These will probably be flexible enough to implement almost anything, but having the support beforehand can make things much less complicated!
Some ideas are already offered in the development-thread, but don't mind repeating/discussing them here, it saves me time to search the dev-topic. I will maybe edit a list in this first post to name all the individual request/ideas, but that I don't promise. I got my hands more than full on that remake
What ideas could you think about? Well..
Economy changes, different network play-modes (Capture the Moth, and bring it back alive ), stock markets, different classes of moths (sizes), weather-changes, life-capsules, defense-turrets, paint-jobs, moth-hijacking, population, crater-drills, alien-attacks, territories, faction-creation, etc etc, you name it.
Are they all doable? Well... We don't have super-computers for personal use yet, and nor am I a superhuman This doesn't however mean that a 'heavy' idea can be reworked to a doable idea.. Just dump it here
Godspeed!
Rotary
hardwar.proboards.com/index.cgi?board=gamemodification&action=display&thread=108
For quite a while now I have been busy with programming to achieve a suitable remake of hardwar. I do this for fun and training (I like programming, and it helped me several times already with other-life duties). The goal is to make a much more flexible platform for Hardwar that supports easy editing of worlds, models, properties and features. In my opinion, games come much more 'alive' when MOD's enter its area and people's their creativity can finally find a way to upgrade a game.
This thread is for discussing requests/ideas about features that should (or should not) be included in the remake. While the remake is in development-state, large implementations can be made relatively easy. When it is in final stages, it should be done by MOD's. These will probably be flexible enough to implement almost anything, but having the support beforehand can make things much less complicated!
Some ideas are already offered in the development-thread, but don't mind repeating/discussing them here, it saves me time to search the dev-topic. I will maybe edit a list in this first post to name all the individual request/ideas, but that I don't promise. I got my hands more than full on that remake
What ideas could you think about? Well..
Economy changes, different network play-modes (Capture the Moth, and bring it back alive ), stock markets, different classes of moths (sizes), weather-changes, life-capsules, defense-turrets, paint-jobs, moth-hijacking, population, crater-drills, alien-attacks, territories, faction-creation, etc etc, you name it.
Are they all doable? Well... We don't have super-computers for personal use yet, and nor am I a superhuman This doesn't however mean that a 'heavy' idea can be reworked to a doable idea.. Just dump it here
Godspeed!
Rotary