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Post by spitko on Jan 5, 2018 19:24:35 GMT -5
I wrote enough code to load models + render craters. It's not perfect (Normals are just thrown out right now, certain attributes get lost or are ignored, rotations are wrong in some cases), but it's enough to zip around and explore the craters in a somewhat accurate form. Everything is loaded from unmodified .RES files, so in theory you can just drop a compiled binary into the hardwar folder and it Just Works(tm) I lost all motivation after I got this far, so it's been collecting dust on my HDD for a while. If anyone's interested in picking up the torch, grab me on discord ( Spitko#4127 ) and I can toss you the source+bring you up to speed with getting it running. It's written in Haxe, but you should have no trouble picking up the language if you've written any other high level C-like before. Closest language syntactically would be Typescript. However, please don't contact me if you're just interested in checking it out. There's nothing consumer ready here, it's a tech demo AT BEST, and not worth any non-developer's time.
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