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Post by Captain Zedo on Apr 6, 2011 14:20:53 GMT -5
Thanks for the formula. I'll get that up on the site with the next update. I'm planning a pretty big update in April. Uh!? I would advise to test it first, just to be sure the recipe didn't change between patches riedquat: Will do. I'm using UIM6 and will probably start testing tonight. I'll be supplying Shear's Yard. I'll be especially looking at the production of Largest Pods. They do seem to get rare in UIM6.
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Post by pirateking1337 on Mar 17, 2013 17:11:10 GMT -5
There is a Hanger editor program also made by solidox Called HardwarHanger. I just tried it on my UIM6 copy and it comes up with an error about not finding limbo, if you change the setting under "Method" to search it seems to find it but i think the offset is wrong as a lot of the names of hangers are garbled. It explains in the readme file you can do this to make it work I tried doing this with HxD and found the offset (i think) of the letter L but it still would not work i think someone who knows what they are doing would fare better . I have added the file as a attachment as i have found a copy on a backup recently.
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Post by sushi on Mar 20, 2013 15:37:43 GMT -5
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Post by Denacity on Mar 21, 2013 5:44:00 GMT -5
There is a hex edit for the stock game that allows the hanger name to be displayed instead of the Owner, I think anyway.
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