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Post by irjayjay on Mar 22, 2020 6:43:06 GMT -5
Powering down... I've thought about landing anywhere outside, but it's super risky. Maybe I could make you disappear from radar/target lock if you've powered down.
As for unmounting moths outside... super risky. I don't want people to kill players walking around outside with their moth lasers, one hit would kill you and even if you dodged, how could you defend yourself? Maybe there is a way, because investigating destroyed moths and buildings would be pretty cool on foot.
Currently you can unmount wherever you want to, but my plan has been limit it to inside buildings once I get the building mechanics sorted out better.
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Post by Denacity on Mar 22, 2020 8:38:34 GMT -5
I would probably limit disembarking to inside hangar bays for now. Being able to get out anywhere could be something to add in later on.
Honestly, at this point I would go with a 1:1 remake as close to possible, get a release out, then start to add in the "this could be cool" features, but that is just my 2 cents.
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Post by irjayjay on Mar 22, 2020 9:38:49 GMT -5
I would probably limit disembarking to inside hangar bays for now. Being able to get out anywhere could be something to add in later on. Honestly, at this point I would go with a 1:1 remake as close to possible, get a release out, then start to add in the "this could be cool" features, but that is just my 2 cents. So because of Copyright, I can't do a 1:1 remake. I'm already veering off quite a bit and am hoping to do that more and more. Agreed about disembarking, as I said, I will limit it once all the hangar logic works with multiplayer, etc.
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Post by Denacity on Mar 22, 2020 10:39:17 GMT -5
Well, it probably needs it's own Name for sure, and it wouldn't hurt to make new art assets that are different but we can still use the original for inspiration. But I would even go as far to say we can name things in the game the same as they are now without any issues.
I think the "mechanics" can be close but still an updated 2020 version of how they worked in 1998.
The point I was trying to make, is the fans of this game would love a 2020 remake of Hardwar, and I think trying to limit the initial release to how the game functioned originally would help to stop feature creep.
I think the real trick will be getting a functional economy, and getting all of it to work in multiplayer.
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Post by Pilot on Mar 22, 2020 10:46:43 GMT -5
I hadn't even thought of e.v.a. in Titan's atmosphere. Doesn't Titan supposed to have some methane in the atmosphere? *Spark* *Booommmmm* Kinda thing, so theoretically even a stray laser could likely vaporize someone. . .
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Post by irjayjay on Mar 23, 2020 9:50:11 GMT -5
I hadn't even thought of e.v.a. in Titan's atmosphere. Doesn't Titan supposed to have some methane in the atmosphere? *Spark* *Booommmmm* Kinda thing, so theoretically even a stray laser could likely vaporize someone. . . Methane, but no oxygen, so it shouldn't burn.
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Post by Pilot on Mar 23, 2020 10:25:51 GMT -5
I see, not sure how much if any, but every time a Moth is destroyed the oxygen on board would have a chance to interact with the atmosphere so the explosions should be rather intense huh?
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Post by irjayjay on Mar 25, 2020 10:54:47 GMT -5
Funny how when I used to play hardwar alone growing up, I always wished the other pilots in the lightwell could wave at me or nod a head. The game is super isolating. Even when you enter a hangar you dont get to exit your vehicle and mingle. It's just you and your ship.
Funny how the whole world is going through that now.
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Post by Pilot on Mar 26, 2020 20:59:32 GMT -5
Not sure... Though in reality titan doesn't seems to be geothermally active from the limited info I've found in a brief search. Solar power wouldn't be an option as the thick atmosphere and distance from our sun would limit the solar energy available. The atmosphere isn't very rich in methane either: Nitrogen: 94.2% Methane: 5.65%Hydrogen: 0.099% However, the lakes are made of liquid methane and they can be used for fuel. Also there is water on titan... but you'd have to drill through the ground and a layer of water ice to reach the liquid layer. To quote Wikipedia: Titan receives just about 1% of the amount of sunlight Earth does. The average surface temperature is about 98.29 K (−179 °C, or −290 °F). At this temperature water ice has an extremely low vapour pressure, so the atmosphere is nearly free of water vapour. I just noticed this. ^ There is a theory involving the Bermuda Triangle's problems being due to methane. I remember seeing one that mentioned frozen Nitro rising from deep in the ocean and melting as it approached the surface and gaining velocity as it rose. A short version is that a little Nitro in engines is fine, even gives them a nice boost, HOWEVER just a small percentage more an almost negligent amount even causes engines to stall. And since the density of Nitro is lighter than air it also makes altimeters read that a plane is rapidly ascending when in actuality the plane is descending. www.bermuda-attractions.com/bermuda2_000061.htmwww.theage.com.au/national/bermuda-triangle-mystery-solved-its-a-load-of-gas-20031023-gdwlgx.htmlwww.express.co.uk/travel/articles/834216/Bermuda-Triangle-mystery-theory-plane-crashwww.bermuda-attractions.com/bermuda2_0000a1.htm
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Post by Pilot on Mar 26, 2020 21:31:04 GMT -5
May I recommend ShareX, it is my go to for screen recording, it has a bunch of features to. Don't worry about wandering around on foot. I know many of us love the idea but it's not a necessity and it can be put in later when the important stuff is done, though I will say that will be a lot of modelling work to make it look good. We do need an economy that works but it doesn't have to be anything complicated. Just enough so that we can manufacture, buy and sell. But all of that can be looked at later. One thing I've noticed is the scale of hardwar is off. The buildings feel way too small (considering the level of tech in 1998 though...). When I build a moth, I work to a 1:1 scale, for example, the Neo Tiger really is 5.87 meters wide, 8.77 meters long and 1.78 meters tall (with landing gear up). So when you make your buildings, modelling them to scale will give you a realistic scale to work with. Just measure the height of your room to get a basic measurement to work from. I can't wait to see more of what you've done. I'm not a coder at all and struggle with that stuff (yeah I know UE4 is visual as well but there's still a level of coding to understand).  Using yours and irjayjay's math, estimates, it seems that those figures are surprisingly accurate, I had always figured that you were loaded into hangar that was a separate scene from the game world. blender_l3wAQeY8Xg.jpg (392.16 KB)  Surprisingly enough room. Edit: The highlighted box is the airlock. Edit2: The other boxes are assuming the max dimensions of a moth. Edit3: Enlarged the base image. [img src="https://hardwar.proboards.com/attachment/download/118" style="max-width:80%;" alt="Image Description/Name"] 118 is upload number,replace it with your attachment's number if you uploaded an image to the forum, that you want to display. 60% represents the image's scale.
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Post by irjayjay on Mar 27, 2020 10:01:18 GMT -5
I think you're definitely loaded into another world when you enter a hangar, otherwise they could probably let you hear the fights breaking out outside, etc.
It's just easier with current technology to keep you in the same world for me. I also want to add windows to buildings so you can see what's happening outside before you decide to launch with your precious cargo.
Nice mockup by the way!
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Post by Pilot on Mar 27, 2020 10:57:58 GMT -5
Ty, it is based on both of your estimates though. 
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Post by extratitanian on Apr 8, 2020 12:27:37 GMT -5
Powering down... I've thought about landing anywhere outside, but it's super risky. Maybe I could make you disappear from radar/target lock if you've powered down. As for unmounting moths outside... super risky. I don't want people to kill players walking around outside with their moth lasers, one hit would kill you and even if you dodged, how could you defend yourself? Maybe there is a way, because investigating destroyed moths and buildings would be pretty cool on foot. Currently you can unmount wherever you want to, but my plan has been limit it to inside buildings once I get the building mechanics sorted out better. That would be a pretty cool expansion on combat, which is pretty basic as it is. Do you have any plans for missile/software types? It'd be pretty cool to have something beyond the simple "next software version gives you another HUD element" things. Like actual functional changes like basic radar saying there's a moth there and basic transponder info (which could potentially be spoofed?), upgrades to ID the type/model of moth, targeting status, etc.. Same with missiles. Different types of seeking method resulting in different strategies to avoid. Eg, being powered down makes you almost immune to heatseekers but an image guided one would eat you for lunch. Some moths run hotter making them more vulnerable to heatseekers, some moths are more common so firing an image guided one has a chance of being tricked into hitting someone else, keeping the missile selected after you fire it lets you use your radar to supplement the missile's guidance system minimizing target evasion, but doesn't let you follow up with other weapons as fast, etc... Which all also paves the way to stuff like electronic counter measures and electronic counter counter measures, more things to spend that sweet, sweet battery power on.
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Post by techno on Apr 8, 2020 15:41:56 GMT -5
Funny how when I used to play hardwar alone growing up, I always wished the other pilots in the lightwell could wave at me or nod a head. The game is super isolating. Even when you enter a hangar you dont get to exit your vehicle and mingle. It's just you and your ship. Funny how the whole world is going through that now. I never considered myself in solitary confinement in the single player game, always thought of the ai as a sort of faithful companion.Then I played it online and the game came into it's own.
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Post by Pilot on Apr 10, 2020 22:01:54 GMT -5
Powering down... I've thought about landing anywhere outside, but it's super risky. Maybe I could make you disappear from radar/target lock if you've powered down. As for unmounting moths outside... super risky. I don't want people to kill players walking around outside with their moth lasers, one hit would kill you and even if you dodged, how could you defend yourself? Maybe there is a way, because investigating destroyed moths and buildings would be pretty cool on foot. Currently you can unmount wherever you want to, but my plan has been limit it to inside buildings once I get the building mechanics sorted out better. That would be a pretty cool expansion on combat, which is pretty basic as it is. Do you have any plans for missile/software types? It'd be pretty cool to have something beyond the simple "next software version gives you another HUD element" things. Like actual functional changes like basic radar saying there's a moth there and basic transponder info (which could potentially be spoofed?), upgrades to ID the type/model of moth, targeting status, etc.. Same with missiles. Different types of seeking method resulting in different strategies to avoid. Eg, being powered down makes you almost immune to heatseekers but an image guided one would eat you for lunch. Some moths run hotter making them more vulnerable to heatseekers, some moths are more common so firing an image guided one has a chance of being tricked into hitting someone else, keeping the missile selected after you fire it lets you use your radar to supplement the missile's guidance system minimizing target evasion, but doesn't let you follow up with other weapons as fast, etc... Which all also paves the way to stuff like electronic counter measures and electronic counter counter measures, more things to spend that sweet, sweet battery power on. Maybe too much ECC, but otherwise I agree. I do remember the box or manual (American) mentioning that maybe a pirate might decide to avoid you if you were armed to the teeth. That said, I really don't think the pirates ever gave any slack unless you count when the Afterburner, Groundbase, or Holograms made them lose interest. Though for a long time I did avoid messing with Death Heads mostly due to the its an "armoured tortoise" look and intimidating name.
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