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Post by Pilot on Mar 26, 2020 19:41:38 GMT -5
Can you tell me exactly do you need it for? <-- I'm Sorry I couldn't think of a way to say that without sounding somewhat rude.
If it is for textures, some of them can be extracted through the SPR2BMP program.
If you need reference images, it might be easiest to fly to the different hangar shapes and take lots of screen grabs, a pain I know.
If something else maybe I or someone remembers something that could help. ^^
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Post by irjayjay on Mar 27, 2020 9:57:40 GMT -5
For the actual models. I'd like to get dimensions from them.
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Post by Pilot on Mar 27, 2020 22:33:14 GMT -5
You are right about the hangars being a separate area. This is Hangar1 the interior anyway. Notice that wall on the left? It was flipped, so it may have been invisible in game. Was there an occasional quirky camera passing through a wall in some hangar bays? So much for hangars interiors matching exteriors. The scale of the items are 1:1, I did not resize anything. Also let me introduce "bullet" and "eblanket" I did not name them, but that eblanket looks nice, it is right of the turret and "bullet." My guess is that it is the first model of a missile in Hardwar that was left there as a memory. Another interesting thing, to me anyway, is that the white section of the engine3 is plastic. Below the drone is a cell, 4 I think. Were they always that compact in height? The pods are actually the sell menu's models or maybe the hangar's model. Another of the small pod's models is ~1/3 of the hangar size. Missiles comparisons First is the original big missile 2 (bigmiss2), Solified, to thicken wings, and Subdivision, to round edges, Modifier added... So it seems that three objects were put together nose cone, wings, and the body. To one on the right has been "welded" together and the wings were then pulled inside of the body again and a thruster indention added.
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Post by Pilot on Mar 27, 2020 22:58:56 GMT -5
I just thought to measure it so... seems bigger inside than out. . .
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Post by irjayjay on Mar 28, 2020 5:43:03 GMT -5
So how'd you get those files into blender?
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Post by Pilot on Mar 28, 2020 9:53:33 GMT -5
So how'd you get those files into blender? Used hardextract to export all of the shp files from hardwar.res, hardim.res, and hardup.res it spit out, .art (28), .bin (1), .bmp (280), .fnt (6), .frc (7), .mat (4), .raw (37), .rmp (35), .shp (228), .spr (331), .wav (63) HANG1.WAV (268.1 KB), .wld (1), and .wxp (1) DOORMOVE.WAV (106.92 KB) <-- Hangar Door Opening d I used SHPEditor to import each shp and then exported them to obj files then was able to import them into blender. Then using the .bmp files was able to reskin the original models, though some things only had a render texture color/look. For instance the drone, apparently the green is actually lights. Maybe or light green... any way it was called GLight so I assume it is supposed to be lights... Friendly Enough for You.mkv (591.83 KB)Long story short I plan to upload the bmp, obj, and wav files. Maybe the shp files to, though everyone has them in their original condition.
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Post by irjayjay on Mar 29, 2020 3:45:02 GMT -5
Oh, right, those are all SHP files, not WLD files. Makes sense now.
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Post by techno on Apr 5, 2020 11:58:05 GMT -5
Could mock up some Cargo Pods and see what they look like mounted on them. Another moth idea, a Cargo Moth that's big and bulky, has bonus cargo in the moth itself. Or what about a hauler moth that could carry two larger pods?
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Post by Pilot on Apr 10, 2020 23:32:45 GMT -5
Could mock up some Cargo Pods and see what they look like mounted on them. Another moth idea, a Cargo Moth that's big and bulky, has bonus cargo in the moth itself. Or what about a hauler moth that could carry two larger pods? Well from Teeth's description I thought of a Fliter ? Flitter? from . . . I can't remember or find the book I'm think of had to do with a wealthy space entrepreneur bringing an asteroid into Earth's orbit for resources, since (plot wise) America had went completely isolationist during the cold war. Leaving the soviets to more or less control the world. Anyway. Though now that I think about it, a Hull A - C or a most of the freighters in the X series, X4 still needs a bit more work atm, but it is the best so far... Anyway I remodeled a Silver Y a bit. I'm not patient enough to go into lots of detail, lol. So the pods were moved to the sides, and a few more fins were added, aerodynamically speaking I doubt it would fly inside of proper gravity. Added (copy paste) another engine below to maintain the struggling look. Since the solar panels were enlarged and this is a trade vessel, ideally no drones could be launched.
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Post by techno on Apr 21, 2020 10:06:11 GMT -5
I like the idea of having different classes of the same moth like a trading silver y that has a different chassis from a scavenger silver y or one made for combat.
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