You are right about the hangars being a separate area.
This is Hangar1 the interior anyway. Notice that wall on the left? It was flipped, so it may have been invisible in game. Was there an occasional quirky camera passing through a wall in some hangar bays?
So much for hangars interiors matching exteriors. The scale of the items are 1:1, I did not resize anything. Also let me introduce "bullet" and "eblanket" I did not name them, but that eblanket looks nice, it is right of the turret and "bullet." My guess is that it is the first model of a missile in Hardwar that was left there as a memory.
Another interesting thing, to me anyway, is that the white section of the engine3 is plastic. Below the drone is a cell, 4 I think. Were they always that compact in height?
The pods are actually the sell menu's models or maybe the hangar's model. Another of the small pod's models is ~1/3 of the hangar size.
First is the original big missile 2 (bigmiss2), Solified, to thicken wings, and Subdivision, to round edges, Modifier added... So it seems that three objects were put together nose cone, wings, and the body. To one on the right has been "welded" together and the wings were then pulled inside of the body again and a thruster indention added.
Used hardextract to export all of the shpfiles from hardwar.res, hardim.res, and hardup.res it spit out, .art (28), .bin (1), .bmp (280), .fnt (6), .frc (7), .mat (4), .raw (37), .rmp (35), .shp (228), .spr (331), .wav (63) HANG1.WAV (268.1 KB), .wld (1), and .wxp (1)
DOORMOVE.WAV (106.92 KB) <-- Hangar Door Opening d I used SHPEditor to import each shp and then exported them to obj files then was able to import them into blender. Then using the .bmp files was able to reskin the original models, though some things only had a render texture color/look.
For instance the drone, apparently the green is actually lights. Maybe or light green... any way it was called GLight so I assume it is supposed to be lights...
Could mock up some Cargo Pods and see what they look like mounted on them.
Another moth idea, a Cargo Moth that's big and bulky, has bonus cargo in the moth itself.
Or what about a hauler moth that could carry two larger pods?
Well from Teeth's description I thought of a Fliter ? Flitter? from . . . I can't remember or find the book I'm think of had to do with a wealthy space entrepreneur bringing an asteroid into Earth's orbit for resources, since (plot wise) America had went completely isolationist during the cold war. Leaving the soviets to more or less control the world.
Anyway. Though now that I think about it, a Hull A - C or a most of the freighters in the X series, X4 still needs a bit more work atm, but it is the best so far...
Anyway I remodeled a Silver Y a bit. I'm not patient enough to go into lots of detail, lol.
So the pods were moved to the sides, and a few more fins were added, aerodynamically speaking I doubt it would fly inside of proper gravity. Added (copy paste) another engine below to maintain the struggling look. Since the solar panels were enlarged and this is a trade vessel, ideally no drones could be launched.