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Post by ianmartin on Dec 29, 2016 16:35:03 GMT -5
Hardwar will be 20 years old in 2018! So, I decided earlier in 2016 to do something to the game, before July 2018; I'm just not sure exactly what, at this stage; certainly a patch or two. For now, here are the fruits of test which took a few hours today, extracting the main body of the Moon moth, and its associated textures, into 3DS Max. It's not complete - the UV co-ords are slightly wrong, as it's using actually the wrong texture. But here we are, a shape created in the DOS 3DS in about 1995-6, now appearing in 3DS Max (WIP).   I'll come back in a couple of months, when I have more idea as to what can be done.
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Lee
Junior Member

Posts: 56
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Post by Lee on Dec 29, 2016 16:43:42 GMT -5
Looking good Ian, hope you had a good Xmas Can't wait to see what else you have up your sleeves!
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Post by techno on Dec 29, 2016 17:56:17 GMT -5
Welcome back Ian!
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Post by techno on Dec 30, 2016 10:15:22 GMT -5
Everyone wants a taxi business now!
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Post by fireburst on Dec 31, 2016 4:04:21 GMT -5
Looking good! 
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Post by Denacity on Dec 31, 2016 9:36:40 GMT -5
Nice to see you back Ian, keep up the good work!
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Post by ouch on Jan 1, 2017 21:08:52 GMT -5
Yup, long time no see Ian. 
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Post by Pilot on Jan 3, 2017 21:00:49 GMT -5
Nice to see you post again. ^^ Everyone wants a taxi business now! If taxi drivers drove Moon Moths I'd sign up tomorrow. That said, I WOULD NEVER, EVER, ride with AI! Seriously NEVER!!! EVER!!!!! Thankfully shields were included in game. . . yeah. . .
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Post by HardwarFan on Jan 10, 2017 18:08:30 GMT -5
Hardwar will be 20 years old in 2018! So, I decided earlier in 2016 to do something to the game, before July 2018; I'm just not sure exactly what, at this stage; certainly a patch or two. For now, here are the fruits of test which took a few hours today, extracting the main body of the Moon moth, and its associated textures, into 3DS Max. It's not complete - the UV co-ords are slightly wrong, as it's using actually the wrong texture. But here we are, a shape created in the DOS 3DS in about 1995-6, now appearing in 3DS Max (WIP).   I'll come back in a couple of months, when I have more idea as to what can be done. Please release the source on github
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Post by HardwarFan on Jan 10, 2017 19:00:37 GMT -5
Hardwar will be 20 years old in 2018! So, I decided earlier in 2016 to do something to the game, before July 2018; I'm just not sure exactly what, at this stage; certainly a patch or two. For now, here are the fruits of test which took a few hours today, extracting the main body of the Moon moth, and its associated textures, into 3DS Max. It's not complete - the UV co-ords are slightly wrong, as it's using actually the wrong texture. But here we are, a shape created in the DOS 3DS in about 1995-6, now appearing in 3DS Max (WIP).   I'll come back in a couple of months, when I have more idea as to what can be done. And please release a Linux port
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Post by techno on Jan 11, 2017 13:39:11 GMT -5
I've had to buy a very large catalogue of games just to take my mind off the wait
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Lee
Junior Member

Posts: 56
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Post by Lee on Jan 12, 2017 4:25:56 GMT -5
Ha! Me too! January sales ftw.
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Post by Pilot on Jan 18, 2017 17:39:33 GMT -5
lol I have a large library, but if I look at the games I actually play. . . One is a free to play (Dirty Bomb [FPS]) and the other has graphics that would make you ignore it at a glance (Rimworld [RTS]).
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Post by lordzowy on Feb 25, 2017 22:40:06 GMT -5
I can't wait for this.
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Post by Captain Zedo on Mar 17, 2017 18:54:13 GMT -5
Fantastic!!
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