Lee
Junior Member

Posts: 56
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Post by Lee on Oct 30, 2017 6:05:49 GMT -5
OK guys, sorry about this but I pretty much give up. I've intermittently tried to contact Ciaran and Ian over the past year now to no avail, so I'm no longer holding my breath.
I hope to be pleasantly surprised one day. I gave it my best shot, but there ya go.
It's obviously a big ask and I am grateful for everyone's input, but I guess it's unsurprisingly not high on their priority list 20 years on!
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Post by Denacity on Oct 30, 2017 6:42:39 GMT -5
Well, Ian said he might do something for the anniversary, which I believe is 2018, so I would just sit and wait.
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Post by techno on Oct 30, 2017 15:00:30 GMT -5
Don't give up so easily.We old timers had to wait from 99' until 2001 until the first update was finally released.It was worth the wait.
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Post by techno on Oct 30, 2017 20:24:59 GMT -5
You should find that after the next update arrives,interest will perk up again and more ppl will come back.That is what usually happens.
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Post by Denacity on Oct 31, 2017 13:41:48 GMT -5
Right, but not every game gets an update 15+ years after that last one.
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Post by hunterjwizzzard on Oct 31, 2017 14:54:00 GMT -5
At this point, I think there is a very important question you should be asking:
If no one can be bothered to transfer the rights, who then is going to take the time to file a lawsuit?
Think about it: we've already determined at this point that the code base is useless, the game would need a ground-up re-write to start over. So its now a question of "spiritual successor" vs actual sequel/remake. If no one out there is willing to defend the trademark, then what's to stop someone new from re-using the hardwar name and IP?
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Post by Denacity on Nov 1, 2017 14:47:32 GMT -5
Commercially it's not worth the risk for a studio, but it's something Joe Armchair Dev isn't worried about
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Post by hunterjwizzzard on Nov 1, 2017 17:18:35 GMT -5
Well fortunately there aren't any studios lining up to work on such a project  Just a bunch of us Joe-armchair fellows.
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Post by list3ner on Mar 4, 2019 15:04:24 GMT -5
Hey guys... I posted here long time ago thinking about a rewrite... What about crowd funding... any people here in to game dev... I would be happy to donate portion of my free time to work on rewrite project.
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Post by extratitanian on May 4, 2019 12:10:19 GMT -5
Might just need to plan out/record a bunch of footage, single/multi player/campaign stuff/dogfights/etc then drop it all on youtube at once and slide a kickstarter/gofundme link in there or something. Either use that to try to develop something, or get the attention of one of another developer with a more established company looking for a small project.
Edit: Looks like Hardwar is on GoG's wishlist already. Only 2 votes so far.
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Post by extratitanian on Apr 14, 2020 1:10:29 GMT -5
So, hypothetically speaking, what would be involved in acquiring the rights from the Crown?
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Post by irjayjay on Jan 31, 2021 3:10:13 GMT -5
Sorry for bumping this thread, just wondering if anyone has any more info on Hardwar: Legacy? I'd be keen to read through some docs, see what the rough idea was.
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Lee
Junior Member

Posts: 56
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Post by Lee on Jul 31, 2022 17:58:03 GMT -5
Sorry for bumping this thread, just wondering if anyone has any more info on Hardwar: Legacy? I'd be keen to read through some docs, see what the rough idea was. Hey jayjay, great work so far btw, following your work on YT with interest. As I mentioned, I spoke with ex-QAs from Gremlin and there was only one guy left who (perhaps) had a copy apparently. He moved to China many years ago.
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Post by techno on Aug 6, 2022 11:37:32 GMT -5
[/quote] Hey jayjay, great work so far btw, following your work on YT with interest. As I mentioned, I spoke with ex-QAs from Gremlin and there was only one guy left who (perhaps) had a copy apparently. He moved to China many years ago.[/quote]
The developer in question is called "justluke",he has posted on the board before,he is apparently good friends with Ian Martin and is an English teacher in China.Thats all I know.
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Lee
Junior Member

Posts: 56
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Post by Lee on Aug 23, 2022 15:57:16 GMT -5
It's Luke Warhurst. Not a dev but Gremlin QA like I said:
Luke Warhurst (former Gremlin QA) writes: “During the development of Hardwar, we actually completed a design document for Hardwar 2 (called Hardwar: Legacy). The design document was 100% completed and included comprehensive concept art. … I still have the complete design document in a dusty drawer somewhere. … I don’t think that I could share it with anyone because, technically, it must still be owned by Atari. Besides … I might want to do something with it myself in the future. … All I can say about it is that it was set on Europa. There were two environments, the watery environment below the icy surface of the moon and the industrial, lava-filled caverns below that. Gates provided access between the two. In the watery environment, the Subs handled like submarines and in the industrial environment they handled like jet planes. The subs were mostly named after aquatic creatures. There were a handful of factions. Lazarus and Klamp-G had both collapsed as a result of the events in Hardwar and amalgamated into one powerful corporation to survive. I can’t remember what the corporation was called now, something like Laz-G. There were many improvements, such as the ability to hire wingmen/mercenaries to help you and a variety of new drone-types, such as attack drones and defence drones which you could set to defend your property. Ship-to-ship communication was greatly improved too. Basically, the gameplay way expanded and enhanced in every way.”
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