Post by hunterjwizzzard on Oct 31, 2017 14:54:00 GMT -5
At this point, I think there is a very important question you should be asking:
If no one can be bothered to transfer the rights, who then is going to take the time to file a lawsuit?
Think about it: we've already determined at this point that the code base is useless, the game would need a ground-up re-write to start over. So its now a question of "spiritual successor" vs actual sequel/remake. If no one out there is willing to defend the trademark, then what's to stop someone new from re-using the hardwar name and IP?
Hey guys... I posted here long time ago thinking about a rewrite... What about crowd funding... any people here in to game dev... I would be happy to donate portion of my free time to work on rewrite project.
Post by extratitanian on May 4, 2019 12:10:19 GMT -5
Might just need to plan out/record a bunch of footage, single/multi player/campaign stuff/dogfights/etc then drop it all on youtube at once and slide a kickstarter/gofundme link in there or something. Either use that to try to develop something, or get the attention of one of another developer with a more established company looking for a small project.
Edit: Looks like Hardwar is on GoG's wishlist already. Only 2 votes so far.
Sorry for bumping this thread, just wondering if anyone has any more info on Hardwar: Legacy? I'd be keen to read through some docs, see what the rough idea was.
Hey jayjay, great work so far btw, following your work on YT with interest. As I mentioned, I spoke with ex-QAs from Gremlin and there was only one guy left who (perhaps) had a copy apparently. He moved to China many years ago.
[/quote] Hey jayjay, great work so far btw, following your work on YT with interest. As I mentioned, I spoke with ex-QAs from Gremlin and there was only one guy left who (perhaps) had a copy apparently. He moved to China many years ago.[/quote]
The developer in question is called "justluke",he has posted on the board before,he is apparently good friends with Ian Martin and is an English teacher in China.Thats all I know.
It's Luke Warhurst. Not a dev but Gremlin QA like I said:
Luke Warhurst (former Gremlin QA) writes: “During the development of Hardwar, we actually completed a design document for Hardwar 2 (called Hardwar: Legacy). The design document was 100% completed and included comprehensive concept art. … I still have the complete design document in a dusty drawer somewhere. … I don’t think that I could share it with anyone because, technically, it must still be owned by Atari. Besides … I might want to do something with it myself in the future. … All I can say about it is that it was set on Europa. There were two environments, the watery environment below the icy surface of the moon and the industrial, lava-filled caverns below that. Gates provided access between the two. In the watery environment, the Subs handled like submarines and in the industrial environment they handled like jet planes. The subs were mostly named after aquatic creatures. There were a handful of factions. Lazarus and Klamp-G had both collapsed as a result of the events in Hardwar and amalgamated into one powerful corporation to survive. I can’t remember what the corporation was called now, something like Laz-G. There were many improvements, such as the ability to hire wingmen/mercenaries to help you and a variety of new drone-types, such as attack drones and defence drones which you could set to defend your property. Ship-to-ship communication was greatly improved too. Basically, the gameplay way expanded and enhanced in every way.”