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Post by Pilot on Oct 26, 2010 18:52:44 GMT -5
I was wondering did anyone figure out what part dictates why pirates don't attack each other? If that could be implemented to certain merchants (Maybe giving them a different naming template) and those merchants be set to clearing over stocked items (Trade Central etc.) and getting it to where their needed most like Moth Factories, Weapon Factories, (?)etc.(?) And if the Monorail's indestructibility could be added that would make them a excellent way to keep Hardwar's Economy moving. At the same time they would need a code to "disengage" from any player that attacks them, like if player enemy gets out of radar range then abort their attack. (If nothing else I can give you head aches thnking about these crazy theories.) - Dark out. Edit: Maybe I should rename this Pilot's Theories Topic. And find all my theories and place them here.
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Post by riedquat on Oct 28, 2010 9:35:57 GMT -5
Would be nice without the indestructibility condition, if you make them indestructible their only function would be to reallocate resources and nothing more... do it with a script instead, no need to mess with traders... now if you make them ultra hard to kill but killable after all... could be interesting
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Post by gmcjimmy on Oct 28, 2010 13:01:52 GMT -5
It would turn in to a frag fest at the first dropped item. The last surviving pirate would have essentially cleared the Police/faction wanted lists. The default way it is now leaves pirates to survive long enough to grow a reputation for a higher reward.
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Post by Captain Zedo on May 31, 2011 8:42:21 GMT -5
I *have* seen pirates attacking each other. They'll get into fights over dropped booty. I've seen them attach each other due to misfires (friendly fire). I have noticed that they will sometimes ignore each other even when one has over $2000 in cargo, but they will attack each other in other circumstances.
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