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Post by Denacity on Jul 10, 2014 6:40:46 GMT -5
I figure this is a long shot, but there is a feature that if added to MSGC, could really help online games. What I'm looking for, is for MSGC to scan for Police pilots, and if they are in a moth that only has a laser, it A) changes the type of moth to Police moth, and B) gives the moth a standard armament. I figured one of the things we could give it is a Laser Turret, and if the code checks to see if it already has one, it skips the armament check and proceeds to keep scanning. It gets tiresome to keep feeding the moth dealers for the police just to have them die instantly when they go after pirates. It is also more interesting to see Police moths actually flying around doing some anti pirate work as well. The other cool thing we could do with this, is do the same thing for Klamp and Laz moths, if we want to like, make it so Klamp only uses 1 type of moth while Laz only uses another. This would be really beneficial in my Star Trek mod where I can say that Lazarus are Romulans and limit them to the Romulan Moth, and Klamp are Klingons and limit them to the Klingon moth (and Police could be Federation). I'm trying to get with duncan to see if there is a more updated source, but currently, the only information I have is from the Source Forge page: sourceforge.net/projects/msgc/If someone is serious, I may be able to do a small compensation, but this is really about improving the game (especially since any reincarnations never seem to leave to the ground).
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Post by magitek on Jul 10, 2014 23:54:01 GMT -5
I figure this is a long shot, but there is a feature that if added to MSGC, could really help online games. What I'm looking for, is for MSGC to scan for Police pilots, and if they are in a moth that only has a laser, it A) changes the type of moth to Police moth, and B) gives the moth a standard armament. I figured one of the things we could give it is a Laser Turret, and if the code checks to see if it already has one, it skips the armament check and proceeds to keep scanning. It gets tiresome to keep feeding the moth dealers for the police just to have them die instantly when they go after pirates. It is also more interesting to see Police moths actually flying around doing some anti pirate work as well. The other cool thing we could do with this, is do the same thing for Klamp and Laz moths, if we want to like, make it so Klamp only uses 1 type of moth while Laz only uses another. This would be really beneficial in my Star Trek mod where I can say that Lazarus are Romulans and limit them to the Romulan Moth, and Klamp are Klingons and limit them to the Klingon moth (and Police could be Federation). I'm trying to get with duncan to see if there is a more updated source, but currently, the only information I have is from the Source Forge page: sourceforge.net/projects/msgc/If someone is serious, I may be able to do a small compensation, but this is really about improving the game (especially since any reincarnations never seem to leave to the ground). I'm pretty sure the sourceforge version is the latest, as I worked on it for awhile.. before introducing a problem I couldn't fix and consequently moving on to other projects. www.mediafire.com/?nb62856gjjwm8vsMy version includes a crash counter, police enforcer modification (I tried to improve their AI), early attempts to have AI to sell to the players hangars, and a bunch of debugging things. Use winmerge against the sourceforge version if you are interested in what I had done. If you intend to use it I suggest turning off police enforcers in the options, because it is completely unfinished due to crashing after several hours of uptime that I couldn't find the cause of, but it might give you somewhere to start with the police though.
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Post by duncan on Jul 11, 2014 2:38:14 GMT -5
I'm trying to get with duncan to see if there is a more updated source, but currently, the only information I have is from the Source Forge page: sourceforge.net/projects/msgc/Hi - not sure, but I believe that I didn't work on MSGC anymore after 2009. If I uploaded the 2012 build then that could have been the one with some unfinished stuff removed for release on sourceforge. It is highly unlikely I can afford the time to work on MSGC, in view of live's ever mounting responsibilities. Getting older sucks.
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Post by riedquat on Jul 14, 2014 12:28:13 GMT -5
Amen to that! One of the elemental truths of life...
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Post by Denacity on Jul 14, 2014 18:04:18 GMT -5
I ended up just turning the Police option off on MSGC after running an experiment. I manually created Police moths (with Admin Blag command) and loaded them to the brim with missiles (not devastators however) and put the police pilots in them (with Misopians), and most of them died within a (real) hour anyway. So I basically just concluded that forcing players to feed the perpetual Police suicide program is a serious waste of time, so unless something happens where MSGC can have the Police respawn in moths on it's own, there is little point in having the Police spawn in moth factories for players to feed them for Police to buy moths if they die within a short time period anyway.
Pirates, Traders, Laz and Klamps respawn in moths, why on earth did they not have Police do that same?
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Post by magitek on Jul 16, 2014 2:03:12 GMT -5
My guess is they had some brilliant idea for the police that they never got around to finishing. Worse comes to worst, can't you hijack the respawning moths and put the police into them instead? I can't remember all the limitations of Hardwar, but what I originally wanted to do was hijack the player-issued enforcers into becoming ordinary police instead of mindless drones that attacked you. Triggering the enforcer subroutine would then create as many police as needed.
Game needs a lot more hacking really, It's an amazing game but has a few nasty flaws..
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Post by Denacity on Jul 16, 2014 6:43:07 GMT -5
well, my thought would be to have the Police spawn in Police HQ (or Garrison) instead of Highrise Motors/Downtown Moths. When the Police spawned, the game would blag a Police Moth, fit it with equipment/missiles,set the Police pilot as owner and put the pilot in it. Most of the time I did this manually, the Police would automatically go to work, but sometimes I had to clear the plans and give it a new one.
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Post by Denacity on Feb 20, 2023 21:04:36 GMT -5
Going to bump this, would love to find someone who could add some features to MSGC
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flap
New Member
Posts: 17
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Post by flap on Feb 21, 2023 13:13:43 GMT -5
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Post by Pilot on Feb 28, 2023 23:36:05 GMT -5
I'm surprised I didn't do webpages as well, hahah. That said how do go about having waybackmachine or equivalent archive it? Going to bump this, would love to find someone who could add some features to MSGC Denacity Did you use the TI to do that? If I remember correctly your server uses a modified exe that changes the TI commands? I'm not sure how effective it would be, but have you considered creating an alt admin account, PoliceAdmin or something that lets people know that this is a bot? And then running a script, maybe Autohotkey. Then have it 1 use Look to find any police in the hangar and Moths in the bays. . . Now that I think about I don't remember an order to have a thug use the hangar's FIT commands. . . so this likely wouldn't work. 1: Do police spawn, or goto both moth factories? Or maybe call the alt admin accounts DTMpm, HRMpm What did you use to modify the game? One of the community tools or a memory editor like cheat engine 2? 2: Since they moved to over the net installs I haven't been able to install it. Nor needed to badly haha. Denacity Can you go into more detail about police behavior, comparing both 0|1 options? EDIT: HAhahha Speaking of AutoHotKey, I found that Ouch had made one for ordering thugs about, quite well made even has an interface. . . as well as the source file with internal documentation. It's in a zip file called HardwarOrders.zip 
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