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XML
Jul 20, 2011 19:11:17 GMT -5
Post by Pilot on Jul 20, 2011 19:11:17 GMT -5
I've been wondering is flash games the only ones to use XML as a coding source?
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XML
Jul 20, 2011 19:41:58 GMT -5
Post by ouch on Jul 20, 2011 19:41:58 GMT -5
um... XML is a file format, it's used to store data.
flash games are coded in flash...
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XML
Jul 20, 2011 22:29:18 GMT -5
Post by Pilot on Jul 20, 2011 22:29:18 GMT -5
Can you explain a little more about it than that?
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XML
Jul 21, 2011 2:37:04 GMT -5
Post by duncan on Jul 21, 2011 2:37:04 GMT -5
It looks a lot like html, with tags, but you can make your own tags, and also nested sets of tags, for database like structure. But, you need to make your own parser to read the data into your application, or write.
Likely several applications on your computer will be able to store files in xml format.
If you're thinking web applications, instead of xml there is JSON that can make life easier, with jquery and php able to handle it.
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XML
Jul 21, 2011 9:28:47 GMT -5
Post by Captain Zedo on Jul 21, 2011 9:28:47 GMT -5
XML came close to taking over the web. It's a super markup language with a super stylesheet language XSL that makes a few online game interfaces. It does not create graphics, but does a good job of holding mulitple graphics, like a ship, together and move them together.
With the death of XHTML (W3C finally got spanked), I see XML as being more limited on the web as newer media technologies (FLV) will displace its only real online uses. Note that there may well be some uses of XML that I've never thought of as I've never been a big fan.
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quark
New Member
Posts: 48
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XML
Jul 24, 2011 4:54:30 GMT -5
Post by quark on Jul 24, 2011 4:54:30 GMT -5
XML is used everywhere, quite frankly. It's a bit like violence, if it doesn't solve your problem, you're not using enough of it ;D It's ideal for exchanging data between computer systems, or to create configurations that can also be edited by humans(much like the .ini files)
Civilization IV and V use .xml files for all the different civs for instance.
As for creating one's own parser...pretty much every respectable programming language will have modules to deal with xml files, be they built-in or created by 3rd party programmers. Rolling your own parser for xml is a recipe for disaster.
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XML
Jul 26, 2011 8:37:22 GMT -5
Post by Captain Zedo on Jul 26, 2011 8:37:22 GMT -5
XML is used everywhere, quite frankly. It's a bit like violence, if it doesn't solve your problem, you're not using enough of it ;D It's ideal for exchanging data between computer systems, or to create configurations that can also be edited by humans(much like the .ini files) Civilization IV and V use .xml files for all the different civs for instance. As for creating one's own parser...pretty much every respectable programming language will have modules to deal with xml files, be they built-in or created by 3rd party programmers. Rolling your own parser for xml is a recipe for disaster. I see XML in a lot of application interfaces and it's all over the new smart phones and pads. But, its Draconian error control keeps it from being much of a cross platform tool relative to HTML, CSS, and JavaScript - all of which provide more web site functionality with simpler code and near universal acceptance. One error and your XHTML/XML page won't load. If you use an XML browser, you'll see only about 8% of the web. That's why W3C moved to HTML 5 over XML. I don't really see it like violence other than it seems to have been forced needlessly on programmers and developers for a decade. In most cases it's using a sledge hammer to swat fly - and it usually misses.
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