Post by Pilot on Jul 26, 2017 17:57:20 GMT -5
Shhh!! It's a secret to everyone. . . Or maybe not? It's been a while so I'll have to re-explore them at some point, hopefully soon. So for now I'll post a few I haven't posted, and told even fewer about.
Numbered list(s) break down the paragraph(s) in hopefully simple to understand directions for the impatient or as a check list. Basically it is a simplified repeat of prior paragraph.
So You finally saved up (or borrowed) enough for a hangar in an online game, grats! Now you enabled repairs, sales, and public before deviously logging off and creating a new flyer bringing them around for a round of loans before ever so discreetly flying to your main's hangar and removing your laser, drone, and pod. Having lightened your moth you deposit all that dirty money into your main's hangar before launching to your death.
ESTIMATED REVENUE? ~ 65k (Items sold to Trade Central or equivalent) Now you can pay off your hangar, and maybe even get that new Neo Tiger you always wanted or whichever common moth you wanted.
TIME NEEDED - 10 to 20 minutes depending on flight from starting spawn to Riverside and Downtown loan sharks before going to your mains hangar and optionally Psycho Bob or equivalent.
1. Main Account buys hangar
2. Create new account
Edit in online games you also have a Plasma Kannon
This next one is so broken that I have kept it largely a secret for many years. Due to the ease of exploitation, misuse, and for worry that if some did attempt to patch it they would use a remove a useful command instead of fix the problem.
This cheat involves the hangar stock command.
I discovered this on accident while changing prices to zero to prevent traders from buying items from a public trade hangar.
This hangar works on any Private hangar that a player has access to including The Ore Reseller.
A smurph flyer lands at a player's public hangar and has nothing more than the moths starting equipment, so the evil little smurph decides to make a bit of money, by removing their laser. Well that seems like nothing to worry about after all you just got a laser for cheap and you can sell it for more even at a Trade building. Problem is the smurph will be repurchasing their laser after casting a little TI magic.
hangar stock,laser <-- shows how many lasers are in stock and how many they are willing to purchase.
hangar stock,laser,sell,10 <-- Okay so now they can repurchase their laser for 10 cash well maybe they don't have a pod so they can fit it for 110
hangar stock,laser,sell,0 <-- Oh maybe they can not longer buy it. . . but they can equip it for 100 and keep 900 cash, demn thief! Well at least no one is so patient as to repeat this many times.
hangar stock,laser,sell,-999999999 <-- (-999,999,999) Wait negative withdraws are enabled. . . wait a sec withdraws, not purchases!
hangar status >> cash: -9999##### <-- !!!!!!! W T H !!!!!!!!! (Assuming the hangar had repair and/or sales money and such.)
*meanwhile elsewhere a smurph checks his cash*
cash 999468### <-- Hehehehe
deposit 999468### <-- into their main accounts hangar
* And back to you *
demn you!!!!!!! <-- still owes -929,229,132 Admittedly they could clear that debt by selling the hangar and waiting for a bit for MSGC to clean the hangar out, UNLESS they used Withdraw in the Hangar Owner menu, in which case your flyer is absolutely dead.
However doing this would earn you hatred if found out so. . . Do the following instead.
1. Create a smurph account.
2. Fly to your hangar and negitive purchase an item, say your laser, for enough to buy a hangar nearby.
3. Open you hangar to the public turn on the sales and repair system,
4. Use the TI command hangar stock,laser,sell,-999999999 (REMEMBER integers in programing have an upper and lower limit, I think a long was used so + or - 2,147,483,647 could be the limit)
5. Fly your main to that hangar REMOVE your laser and then refit it
6. You smurph flyer now has a hangar with a negative balance, do with it as you please.
ESTIMATED REVENUE? Infinite, as long as you don't over withdraw and make your balance role over to the point that it becomes negative.
THEORY it could be possible to actually do this and end up with a positve withdraw and positive hangar balance, in theory.
TIME NEEDED - 10 to 20 minutes.
Best method to use? Negative Purchase/Fit. Unless you have admin powers in which case,
blag cash,28931428124 <-- That easy and takes less than 5 minutes. including log in time.
Now then hurl those insults. Teeth don't bite me!
Numbered list(s) break down the paragraph(s) in hopefully simple to understand directions for the impatient or as a check list. Basically it is a simplified repeat of prior paragraph.
So You finally saved up (or borrowed) enough for a hangar in an online game, grats! Now you enabled repairs, sales, and public before deviously logging off and creating a new flyer bringing them around for a round of loans before ever so discreetly flying to your main's hangar and removing your laser, drone, and pod. Having lightened your moth you deposit all that dirty money into your main's hangar before launching to your death.
ESTIMATED REVENUE? ~ 65k (Items sold to Trade Central or equivalent) Now you can pay off your hangar, and maybe even get that new Neo Tiger you always wanted or whichever common moth you wanted.
TIME NEEDED - 10 to 20 minutes depending on flight from starting spawn to Riverside and Downtown loan sharks before going to your mains hangar and optionally Psycho Bob or equivalent.
1. Main Account buys hangar
- Makes Public
- Enables Repairs
- Optional? Enables Sales
2. Create new account
- Get loans.
- Remove Laser, Drone, and Pod, either at your main's hangar or Psycho Bob's or equivalent.
- Next deposit all of that cash into your main's hangar.
- Kill your body double.
Edit in online games you also have a Plasma Kannon
This next one is so broken that I have kept it largely a secret for many years. Due to the ease of exploitation, misuse, and for worry that if some did attempt to patch it they would use a remove a useful command instead of fix the problem.
This cheat involves the hangar stock command.
I discovered this on accident while changing prices to zero to prevent traders from buying items from a public trade hangar.
This hangar works on any Private hangar that a player has access to including The Ore Reseller.
A smurph flyer lands at a player's public hangar and has nothing more than the moths starting equipment, so the evil little smurph decides to make a bit of money, by removing their laser. Well that seems like nothing to worry about after all you just got a laser for cheap and you can sell it for more even at a Trade building. Problem is the smurph will be repurchasing their laser after casting a little TI magic.
hangar stock,laser <-- shows how many lasers are in stock and how many they are willing to purchase.
hangar stock,laser,sell,10 <-- Okay so now they can repurchase their laser for 10 cash well maybe they don't have a pod so they can fit it for 110
hangar stock,laser,sell,0 <-- Oh maybe they can not longer buy it. . . but they can equip it for 100 and keep 900 cash, demn thief! Well at least no one is so patient as to repeat this many times.
hangar stock,laser,sell,-999999999 <-- (-999,999,999) Wait negative withdraws are enabled. . . wait a sec withdraws, not purchases!
hangar status >> cash: -9999##### <-- !!!!!!! W T H !!!!!!!!! (Assuming the hangar had repair and/or sales money and such.)
*meanwhile elsewhere a smurph checks his cash*
cash 999468### <-- Hehehehe
deposit 999468### <-- into their main accounts hangar
* And back to you *
demn you!!!!!!! <-- still owes -929,229,132 Admittedly they could clear that debt by selling the hangar and waiting for a bit for MSGC to clean the hangar out, UNLESS they used Withdraw in the Hangar Owner menu, in which case your flyer is absolutely dead.
However doing this would earn you hatred if found out so. . . Do the following instead.
1. Create a smurph account.
2. Fly to your hangar and negitive purchase an item, say your laser, for enough to buy a hangar nearby.
3. Open you hangar to the public turn on the sales and repair system,
4. Use the TI command hangar stock,laser,sell,-999999999 (REMEMBER integers in programing have an upper and lower limit, I think a long was used so + or - 2,147,483,647 could be the limit)
5. Fly your main to that hangar REMOVE your laser and then refit it
6. You smurph flyer now has a hangar with a negative balance, do with it as you please.
THEORY it could be possible to actually do this and end up with a positve withdraw and positive hangar balance, in theory.
TIME NEEDED - 10 to 20 minutes.
Best method to use? Negative Purchase/Fit. Unless you have admin powers in which case,
blag cash,28931428124 <-- That easy and takes less than 5 minutes. including log in time.
Now then hurl those insults. Teeth don't bite me!