quold
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Post by quold on Jul 24, 2017 17:35:15 GMT -5
So what happens when you end up in a hangar that is horribly placed (so no traders come to it)? Any ideas on the most horrible hangar in the game for this?
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Post by Max Darkmane on Jul 24, 2017 18:03:36 GMT -5
Probably Highrise Alpha and Gamma are closest to the Mines Alpha and Riverside have Chemical Hangars Downtown is of course in the middle of everything Highrise really only has the 2nd Moth factory, which is really only useful in Online games when people are buying a lot of moths. A Highrise hangar makes you lots of money if equipped with ore processor and components machinery, Highrise motors will build 'exotic' moths too... Gamma H3 on the other hand seems pretty useless to me...
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quold
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Post by quold on Jul 24, 2017 18:39:30 GMT -5
Try Gamma H3 with the following setup: Body parts priced at 2800 (get them at Hunger City) Sprats priced at 4500 each (just be sure to get enough explosives) Narcon with lots of Chemicals. Run the Narcotics to Flyer's Retreat (they hardly ever run out of funds and if they do, just wait a day).
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krant
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Post by krant on Jul 24, 2017 19:35:15 GMT -5
The Downtown crater has Downtown Chemicals as well as Downtown Moths (who also makes some of the 'exotic' Moths as well, making Highrise Motors a redundancy) and despite some of the hangars being in slightly out of the way locations, 'none' of the Downtown hangars are that bad. Gamma H3 and the Alpha hangars are not really that worthwhile for the profit. Sure both of the craters have factories and retailers for what you need but the redundancy of those purchasable hangars doesn't necessarily make them attractive. The Highrise hangars are the least attractive places to buy because it's less enticing for traders to come buy your goods and the pirate activity is on par with that of Downtown's. I prefer profiting in Downtown for maximum effectiveness. As for Body Parts, you can't produce them, only buy them from the Gamma and Downtown conurbation buildings and they're in and of themselves useless junk to buy; I'd sell them off to any trading post available for those fodder.
As for the part referring to horribly placed hangars, traders will still come to your hangar. It's just that they won't come to your place if you do any of the following things: a) make your hangar private b) excessively overprice your goods c) turning off the option to make your goods available to the public to buy.
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quold
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Post by quold on Jul 25, 2017 14:42:37 GMT -5
Curious as to what version you are running. My experience has been that traders and pirates may stop by to purchase things like sprats and to repair, but they won't sell goods in UIM6. But, the volumes that they purchase are pretty small if trying to get to 1,000,000 as quickly as possible.
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Post by Pilot on Jul 25, 2017 17:33:43 GMT -5
I'd like to point out. . . I have a really basic approach to thug management (credit due to Teeth): example for loading up on Ore: get two or three thugs equipped with relatively fast Moths with large pods. Fly part way to Mines and clear out pirates on the way. Order the two thugs to go to Prison Mine. Meet them at the Prison Mine. Order them to get out, then get into each moth, buy as max Ore for each Moth/pod. Get back into my Moth, order thugs to go back to my hangar, fly protection (fly ahead to clear out pirates, then circle back now and then to check on them (and make sure they aren't destroyed). Once they are back at home hangar, unload them. This ends up saving a couple of solo trips. If you're really adventurous (or maybe smart), load up your own Moth with Ore too. Then, as you fly ahead, the pirates will target you. Just be sure you are capable of defeating the pirates before your thugs fly into range. This is a LARGE waste of your energy, if your playing offline I recommend you grab two extra thugs and do the following. Outfit two MOON MOTHS with, - Engine #2 the best engine a Moon Moth can hold.
- A good Power Cell*
- The Largest Pod that the Moon Moth can fit. No Pun intended?
- And for an extra microsecond of speed go ahead and remove the Laser.
I know, I know, remove the Laser? Have I been jettisoned from the thingypit for too long? Not at all. Now take one of your new thuglings and force him into the passenger seat. Now load up the moth with whatever you intend and hop out and place your other thug into the pilot seat, order him to Go To or to Sell to the desired hangar. Nope still haven't lost my mind this really does work, Why!? How!? You ask? My assumption is that Hardwar is coded so that any Moon Moth with a passenger is attack exempt, perhaps so when a wanted player went to X hangar for a new moth or to avoid the heat they wouldn't be attacked. *Power Cells effectiveness varies in different versions of the game as well as by preference and play style, and ultimately the Fusion Cell is the best if you don't find it distasteful, even Taxi flyers agree.
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krant
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Post by krant on Jul 25, 2017 17:53:58 GMT -5
Curious as to what version you are running. My experience has been that traders and pirates may stop by to purchase things like sprats and to repair, but they won't sell goods in UIM6. But, the volumes that they purchase are pretty small if trying to get to 1,000,000 as quickly as possible. Traders and pirates don't sell goods to your hangar, they will only buy goods. They only sell goods to other non-player owned hangars or trading posts. Actually, pirates don't even behave like traders, they're more like very unscrupulous scavengers who prefer taking the loot to their own hangars and keep them stored indefinitely for some vague, enigmatic reason and also actually contribute to harming the game's economy. They will also buy their own weaponry at actual weapon dealers such as Klamp-G Weapons Shop and two of the Psycho Bobs stores for one-time visits only (they do this when they've been spawned after a previous pirate NPC had been killed). By the way, I'm using the UIM6 version of my game and there aren't any aberrations of NPC behavior that I've experienced in UIM6. The NPC behavior remains the same regardless of which version of Hardwar you're playing. Only in U3.00 Beta 5 will it become a problem because of the SNAFUed economy in that version.
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quold
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Posts: 41
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Post by quold on Jul 26, 2017 14:40:47 GMT -5
I'd like to point out. . . I have a really basic approach to thug management (credit due to Teeth): example for loading up on Ore: get two or three thugs equipped with relatively fast Moths with large pods. Fly part way to Mines and clear out pirates on the way. Order the two thugs to go to Prison Mine. Meet them at the Prison Mine. Order them to get out, then get into each moth, buy as max Ore for each Moth/pod. Get back into my Moth, order thugs to go back to my hangar, fly protection (fly ahead to clear out pirates, then circle back now and then to check on them (and make sure they aren't destroyed). Once they are back at home hangar, unload them. This ends up saving a couple of solo trips. If you're really adventurous (or maybe smart), load up your own Moth with Ore too. Then, as you fly ahead, the pirates will target you. Just be sure you are capable of defeating the pirates before your thugs fly into range. This is a LARGE waste of your energy, if your playing offline I recommend you grab two extra thugs and do the following. Outfit two MOON MOTHS with, - Engine #2 the best engine a Moon Moth can hold.
- A good Power Cell*
- The Largest Pod that the Moon Moth can fit. No Pun intended?
- And for an extra microsecond of speed go ahead and remove the Laser.
I know, I know, remove the Laser? Have I been jettisoned from the thingypit for too long? Not at all. Now take one of your new thuglings and force him into the passenger seat. Now load up the moth with whatever you intend and hop out and place your other thug into the pilot seat, order him to Go To or to Sell to the desired hangar. Nope still haven't lost my mind this really does work, Why!? How!? You ask? My assumption is that Hardwar is coded so that any Moon Moth with a passenger is attack exempt, perhaps so when a wanted player went to X hangar for a new moth or to avoid the heat they wouldn't be attacked. *Power Cells effectiveness varies in different versions of the game as well as by preference and play style, and ultimately the Fusion Cell is the best if you don't find it distasteful, even Taxi flyers agree. OK. That is just cool. I'll have to give that a try. I had read somewhere that ordering a thug into the passenger seat would crash the game. If that was incorrect, this looks like a whole new way to profit quickly. (No more annoying runs to the local chemical shop!)
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Post by Pilot on Jul 26, 2017 16:59:28 GMT -5
I can't say I knew every Hardwar glitch if any one did it would have been AI, but this is one that I have used and it works.
You have to order the thug differently then normal though, as if they are a player or an A.I. flyer using the,
exec bobkit,boardpass,1
bobkit or any thug. I think the command is boardpass 1 is the bay number.
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quold
New Member
Posts: 41
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Post by quold on Jul 27, 2017 10:54:47 GMT -5
I got a couple of Moon Moths and outfitted them with large pods, recruited a couple of Thugs for each, and sent them on their way. Now, I have effectively an unlimited supply of Ore and Gems from Mines, and all the Chemicals, Explosives, and Plastics I could want from the various Chemical hangars.
And, Kant - you're right. I'm getting a lot of visitors buying stuff - even way out in the boonies. But, it is still not making me as much money on a daily basis as Gamma H3 has done in the past with the gang members stopping in four or five times a day (each stop worth around 11K) for body parts.
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krant
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Post by krant on Jul 27, 2017 13:33:53 GMT -5
Are you actually able to produce Body Parts in your own hangar? Because from what I just said earlier, there's no manufacturing kit to produce Body Parts, only the conurbation buildings from Gamma and Downtown produce them. If not, then why would you be buying them and then storing them in your Gamma hangar? While Body Parts are important items in the game's plot, in actual gameplay, their usefulness is about as much value as that of Furs from the various macro buildings in MisOp (i.e. worthless and fit to be stored in the trading posts. Also makes you a prime target for any pirate interested in such otherwise worthless items, further reinforcing their valuelessness). Also, Gamma does not have its own home-built Chemical production plant unlike Alpha, making H3 an overrated and rather undesirable place to do business. I'm aware that Downtown 05 is overrated as a purchasable place to do business as well, but at least it has a legitimate reason for its usefulness (the very nearby Sewage Control building is there for your Alcohol and Narcotics production).
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Post by techno on Jul 27, 2017 18:59:04 GMT -5
You can't produce bodyparts in your hangar (unless you hacked your hangar into a conurbation).When the plot is enabled the factions pilots take bodyparts to the customs hangar between port and downtown where the aliens change bodyparts into fusionparts,matter and trigger.The faction pilots buy bodyparts from the closest and most convenient hangars to customs block hangar,regardless of the price you hike them to.
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Post by techno on Jul 27, 2017 19:20:12 GMT -5
My first fusion cell came not from the gangboy mission but rather downtown components,I found the "fusionparts wanted" message in trade central and they produced a fusion cell for me with the components I sold them.
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Post by Pilot on Jul 27, 2017 20:11:17 GMT -5
I was flying past Downtown 05 with an empty cargo bay when I noticed fireworks, so swing by to watch the celebration I happened to notice a little white geese appear on my radar scanning threw them since, I had no use for scrap metal in the vanilla game, I found a never before seen item, quick droned it and gave my Neo Tiger all she got to my hangar. Checking it out I thought interesting, equiped it and I was like !!!!!!!!!!!!!!!!! NO MORE RECHARGE! Yeah. . .
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quold
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Posts: 41
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Post by quold on Jul 28, 2017 8:45:05 GMT -5
You can't produce bodyparts in your hangar (unless you hacked your hangar into a conurbation).When the plot is enabled the factions pilots take bodyparts to the customs hangar between port and downtown where the aliens change bodyparts into fusionparts,matter and trigger.The faction pilots buy bodyparts from the closest and most convenient hangars to customs block hangar,regardless of the price you hike them to. This. Gamma H3 is in a prime location from the gang's perspective. Therefore, quick runs between Hunger City and Gamma H3 for Body parts, followed by a mark up of 400% equals a lot of cash. If you want to manufacture things, use Gamma H3 to make Alcohol and Narcotics, then run them to Flyer's Retreat (basically a straight shot), or make lots of sprats - you'll have the closest source for new pirates from Midway, and Dr. Jobes doesn't sell them.
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